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Using social learning in network engineering curricula
It is commonly accepted that contemporary cohorts of students witness and experience the benefits of information technologies in their learning processes. The so-called "digital natives" acquire, as a consequence of their early exposure to these technologies, different patterns of work, di...
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creator | Sousa-Vieira, M. E. Lopez-Ardao, J. C. Lopez-Garcia, C. Rodriguez-Perez, M. |
description | It is commonly accepted that contemporary cohorts of students witness and experience the benefits of information technologies in their learning processes. The so-called "digital natives" acquire, as a consequence of their early exposure to these technologies, different patterns of work, distinct attention conducts, new learning preferences and, generally, better skills for learning and working within rich online social contexts. So, it seems reasonable that the traditional education systems evolve, and shape their practice to leverage those new patterns. Though online social networks (OSNs) stand as a powerful tool to extend existing online learning management systems (LMSs) by using them as a gateway to OSNs, LMSs do not exploit fully the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. The software has been tested in an undergraduate course about computer networks. Different tests confirm that the impact on learning success is statistically significant and positive. |
doi_str_mv | 10.1109/EDUCON.2015.7096012 |
format | conference_proceeding |
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Though online social networks (OSNs) stand as a powerful tool to extend existing online learning management systems (LMSs) by using them as a gateway to OSNs, LMSs do not exploit fully the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. The software has been tested in an undergraduate course about computer networks. 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Though online social networks (OSNs) stand as a powerful tool to extend existing online learning management systems (LMSs) by using them as a gateway to OSNs, LMSs do not exploit fully the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. The software has been tested in an undergraduate course about computer networks. Different tests confirm that the impact on learning success is statistically significant and positive.</description><subject>Assessments</subject><subject>Collaboration</subject><subject>Color</subject><subject>Computer networks</subject><subject>Computer programs</subject><subject>Conferences</subject><subject>Engineering education</subject><subject>Games</subject><subject>informal learning</subject><subject>Learning</subject><subject>Logic gates</subject><subject>Online</subject><subject>online social networks</subject><subject>social learning</subject><subject>Software</subject><subject>Students</subject><issn>2165-9559</issn><issn>2165-9567</issn><isbn>9781479919086</isbn><isbn>147991908X</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2015</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><recordid>eNo9kEtPwzAQhA0Ciar0F_SSI5cUr-PXHlEpD6miF3qOHGdbGVKn2I0Q_55WVOxhd3b0aQ7D2BT4DIDj_eJxPV-9zQQHNTMcNQdxwSZoLEiDCMitvmQjAVqVqLS5-tcKb9gk5w9-HGNQCj5iep1D3Ba598F1RUcuxdMfYhHp8N2nz4LiNkSidLL9kFLwQ-du2fXGdZkm5ztm66fF-_ylXK6eX-cPyzIIbg-l02Q2WiLIttHEGwVKVpVtRWO0FWLTQoUSFTUSCK2vSJFoT8t60Mh9NWZ3f7n71H8NlA_1LmRPXeci9UOu4ViAEYIbe0Snf2ggonqfws6ln_pcUPULoJBWvw</recordid><startdate>20150301</startdate><enddate>20150301</enddate><creator>Sousa-Vieira, M. 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C.</creatorcontrib><creatorcontrib>Lopez-Garcia, C.</creatorcontrib><creatorcontrib>Rodriguez-Perez, M.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE/IET Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Sousa-Vieira, M. E.</au><au>Lopez-Ardao, J. C.</au><au>Lopez-Garcia, C.</au><au>Rodriguez-Perez, M.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Using social learning in network engineering curricula</atitle><btitle>2015 IEEE Global Engineering Education Conference (EDUCON)</btitle><stitle>EDUCON</stitle><date>2015-03-01</date><risdate>2015</risdate><spage>471</spage><epage>478</epage><pages>471-478</pages><issn>2165-9559</issn><eissn>2165-9567</eissn><eisbn>9781479919086</eisbn><eisbn>147991908X</eisbn><abstract>It is commonly accepted that contemporary cohorts of students witness and experience the benefits of information technologies in their learning processes. The so-called "digital natives" acquire, as a consequence of their early exposure to these technologies, different patterns of work, distinct attention conducts, new learning preferences and, generally, better skills for learning and working within rich online social contexts. So, it seems reasonable that the traditional education systems evolve, and shape their practice to leverage those new patterns. Though online social networks (OSNs) stand as a powerful tool to extend existing online learning management systems (LMSs) by using them as a gateway to OSNs, LMSs do not exploit fully the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. 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subjects | Assessments Collaboration Color Computer networks Computer programs Conferences Engineering education Games informal learning Learning Logic gates Online online social networks social learning Software Students |
title | Using social learning in network engineering curricula |
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