Loading…
Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression
Previous research links violent video game play and aggression, and shows that playing games using natural mapping motion capturing controllers increases immersion and perceptions of realism. We extend current research by experimentally testing whether the “weapons effect” emerges when using a reali...
Saved in:
Published in: | Journal of communication 2015-04, Vol.65 (2), p.280-299 |
---|---|
Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Previous research links violent video game play and aggression, and shows that playing games using natural mapping motion capturing controllers increases immersion and perceptions of realism. We extend current research by experimentally testing whether the “weapons effect” emerges when using a realistic gun controller to play a violent first‐person shooter video game. The results provide compelling evidence that using a realistic firearm controller positively impacts cognitive aggression. Participants playing with the gun controller also experienced increased perceptions of game realism and feelings of immersion. The findings raise concerns about the harmful effects of popular realistic firearm controllers and are discussed in terms of the model matching hypothesis and the weapons effect. |
---|---|
ISSN: | 0021-9916 1460-2466 |
DOI: | 10.1111/jcom.12148 |