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Designing Serious Game Interventions for Individuals with Autism

The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interve...

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Bibliographic Details
Published in:Journal of autism and developmental disorders 2015-12, Vol.45 (12), p.3820-3831
Main Authors: Whyte, Elisabeth M., Smyth, Joshua M., Scherf, K. Suzanne
Format: Article
Language:English
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Summary:The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning.
ISSN:0162-3257
1573-3432
DOI:10.1007/s10803-014-2333-1