Loading…

A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report

This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group. The biofeedback system consisted of Microsoft Ki...

Full description

Saved in:
Bibliographic Details
Published in:Disability and rehabilitation: Assistive technology 2016-01, Vol.11 (3), p.251-262
Main Authors: Levinger, Pazit, Zeina, Daniel, Teshome, Assefa K, Skinner, Elizabeth, Begg, Rezaul, Abbott, John Haxby
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523
cites cdi_FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523
container_end_page 262
container_issue 3
container_start_page 251
container_title Disability and rehabilitation: Assistive technology
container_volume 11
creator Levinger, Pazit
Zeina, Daniel
Teshome, Assefa K
Skinner, Elizabeth
Begg, Rezaul
Abbott, John Haxby
description This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group. The biofeedback system consisted of Microsoft Kinect(TM) and Nintendo Wii balance board with a dedicated software. A six-week inpatient rehabilitation program was augmented by biofeedback and tested in a single patient following TKR. Three patients underwent a six weeks standard rehabilitation with no biofeedback and served as a control group. Gait, function and pain were assessed and compared before and after the rehabilitation. The biofeedback software incorporated real time visual feedback to correct limb alignment, movement pattern and weight distribution. Improvements in pain, function and quality of life were observed in both groups. The strong improvement in the knee moment pattern demonstrated in the case study indicates feasibility of the biofeedback-augmented intervention. This novel biofeedback software has used simple commercially accessible equipment that can be feasibly incorporated to augment a post-TKR rehabilitation program. Our preliminary results indicate the potential of this biofeedback-assisted rehabilitation to improve knee function during gait. Research is required to test this hypothesis. Implications for Rehabilitation The real-time biofeedback system developed integrated custom-made software and simple low-cost commercially accessible equipment such as Kinect and Wii board to provide augmented information during rehabilitation following TKR. The software incorporated key rehabilitation principles and visual feedback to correct alignment of the lower legs, pelvic and trunk as well as providing feedback on limbs weight distribution. The case study patient demonstrated greater improvement in their knee function where a more normal biphasic knee moment was achieved following the six-week biofeedback intervention.
doi_str_mv 10.3109/17483107.2015.1080767
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_1760898699</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1805494682</sourcerecordid><originalsourceid>FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523</originalsourceid><addsrcrecordid>eNpdkU1r3DAQhkVpaZJtf0KDoJdevNW35N7CkiahgV5aehSyNE6U2NZWkgO59afXJpsccpqX4Z2HgQehT5RsOSXtV6qFWYLeMkLllhJDtNJv0PG6bzil8u1LJvoInZRyR4hQTPD36IgpzpXR8hj9O8MZ3IBrHAF3MfUAoXP-Hs8lTjf4R5zAV-ymgP_EiGvCcdzn9AD4xsWK-5TxPpXa1FQXyP0EsOD2g_MwwlSXfOu6OMTqakzTN-ywdwVwqXN4XIsp1w_oXe-GAh8Pc4N-fz__tbtsrn9eXO3OrhsviK6NJEIH7h1TvZaace4EM0JyypXnQfWqbbmmgUumJJWEyeA6bnoFfWAAkvEN-vLEXd7_O0OpdozFwzC4CdJcLNWKmNasnA36_Kp6l-Y8Ld9ZaogUrVBmBcqnls-plAy93ec4uvxoKbGrIvusyK6K7EHRcnd6oM_dCOHl6tkJ_w_vo4ta</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1805494682</pqid></control><display><type>article</type><title>A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report</title><source>Applied Social Sciences Index &amp; Abstracts (ASSIA)</source><source>Taylor and Francis:Jisc Collections:Taylor and Francis Read and Publish Agreement 2024-2025:Medical Collection (Reading list)</source><creator>Levinger, Pazit ; Zeina, Daniel ; Teshome, Assefa K ; Skinner, Elizabeth ; Begg, Rezaul ; Abbott, John Haxby</creator><creatorcontrib>Levinger, Pazit ; Zeina, Daniel ; Teshome, Assefa K ; Skinner, Elizabeth ; Begg, Rezaul ; Abbott, John Haxby</creatorcontrib><description>This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group. The biofeedback system consisted of Microsoft Kinect(TM) and Nintendo Wii balance board with a dedicated software. A six-week inpatient rehabilitation program was augmented by biofeedback and tested in a single patient following TKR. Three patients underwent a six weeks standard rehabilitation with no biofeedback and served as a control group. Gait, function and pain were assessed and compared before and after the rehabilitation. The biofeedback software incorporated real time visual feedback to correct limb alignment, movement pattern and weight distribution. Improvements in pain, function and quality of life were observed in both groups. The strong improvement in the knee moment pattern demonstrated in the case study indicates feasibility of the biofeedback-augmented intervention. This novel biofeedback software has used simple commercially accessible equipment that can be feasibly incorporated to augment a post-TKR rehabilitation program. Our preliminary results indicate the potential of this biofeedback-assisted rehabilitation to improve knee function during gait. Research is required to test this hypothesis. Implications for Rehabilitation The real-time biofeedback system developed integrated custom-made software and simple low-cost commercially accessible equipment such as Kinect and Wii board to provide augmented information during rehabilitation following TKR. The software incorporated key rehabilitation principles and visual feedback to correct alignment of the lower legs, pelvic and trunk as well as providing feedback on limbs weight distribution. The case study patient demonstrated greater improvement in their knee function where a more normal biphasic knee moment was achieved following the six-week biofeedback intervention.</description><identifier>ISSN: 1748-3107</identifier><identifier>EISSN: 1748-3115</identifier><identifier>DOI: 10.3109/17483107.2015.1080767</identifier><identifier>PMID: 26336875</identifier><language>eng</language><publisher>England: Taylor &amp; Francis Ltd</publisher><subject>Aged ; Aged, 80 and over ; Arthroplasty, Replacement, Knee - rehabilitation ; Augmentation ; Biofeedback ; Biofeedback, Psychology - instrumentation ; Exercise Therapy - methods ; Feasibility ; Feedback ; Female ; Gait ; Hospitalization ; Humans ; Knee replacement ; Male ; Middle Aged ; Pain ; Pain - rehabilitation ; Postural Balance ; Quality of Life ; Rehabilitation ; Video Games ; Visual feedback</subject><ispartof>Disability and rehabilitation: Assistive technology, 2016-01, Vol.11 (3), p.251-262</ispartof><rights>Copyright Taylor &amp; Francis Ltd. 2016</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523</citedby><cites>FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,778,782,27911,27912,30986</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/26336875$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Levinger, Pazit</creatorcontrib><creatorcontrib>Zeina, Daniel</creatorcontrib><creatorcontrib>Teshome, Assefa K</creatorcontrib><creatorcontrib>Skinner, Elizabeth</creatorcontrib><creatorcontrib>Begg, Rezaul</creatorcontrib><creatorcontrib>Abbott, John Haxby</creatorcontrib><title>A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report</title><title>Disability and rehabilitation: Assistive technology</title><addtitle>Disabil Rehabil Assist Technol</addtitle><description>This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group. The biofeedback system consisted of Microsoft Kinect(TM) and Nintendo Wii balance board with a dedicated software. A six-week inpatient rehabilitation program was augmented by biofeedback and tested in a single patient following TKR. Three patients underwent a six weeks standard rehabilitation with no biofeedback and served as a control group. Gait, function and pain were assessed and compared before and after the rehabilitation. The biofeedback software incorporated real time visual feedback to correct limb alignment, movement pattern and weight distribution. Improvements in pain, function and quality of life were observed in both groups. The strong improvement in the knee moment pattern demonstrated in the case study indicates feasibility of the biofeedback-augmented intervention. This novel biofeedback software has used simple commercially accessible equipment that can be feasibly incorporated to augment a post-TKR rehabilitation program. Our preliminary results indicate the potential of this biofeedback-assisted rehabilitation to improve knee function during gait. Research is required to test this hypothesis. Implications for Rehabilitation The real-time biofeedback system developed integrated custom-made software and simple low-cost commercially accessible equipment such as Kinect and Wii board to provide augmented information during rehabilitation following TKR. The software incorporated key rehabilitation principles and visual feedback to correct alignment of the lower legs, pelvic and trunk as well as providing feedback on limbs weight distribution. The case study patient demonstrated greater improvement in their knee function where a more normal biphasic knee moment was achieved following the six-week biofeedback intervention.</description><subject>Aged</subject><subject>Aged, 80 and over</subject><subject>Arthroplasty, Replacement, Knee - rehabilitation</subject><subject>Augmentation</subject><subject>Biofeedback</subject><subject>Biofeedback, Psychology - instrumentation</subject><subject>Exercise Therapy - methods</subject><subject>Feasibility</subject><subject>Feedback</subject><subject>Female</subject><subject>Gait</subject><subject>Hospitalization</subject><subject>Humans</subject><subject>Knee replacement</subject><subject>Male</subject><subject>Middle Aged</subject><subject>Pain</subject><subject>Pain - rehabilitation</subject><subject>Postural Balance</subject><subject>Quality of Life</subject><subject>Rehabilitation</subject><subject>Video Games</subject><subject>Visual feedback</subject><issn>1748-3107</issn><issn>1748-3115</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>7QJ</sourceid><recordid>eNpdkU1r3DAQhkVpaZJtf0KDoJdevNW35N7CkiahgV5aehSyNE6U2NZWkgO59afXJpsccpqX4Z2HgQehT5RsOSXtV6qFWYLeMkLllhJDtNJv0PG6bzil8u1LJvoInZRyR4hQTPD36IgpzpXR8hj9O8MZ3IBrHAF3MfUAoXP-Hs8lTjf4R5zAV-ymgP_EiGvCcdzn9AD4xsWK-5TxPpXa1FQXyP0EsOD2g_MwwlSXfOu6OMTqakzTN-ywdwVwqXN4XIsp1w_oXe-GAh8Pc4N-fz__tbtsrn9eXO3OrhsviK6NJEIH7h1TvZaace4EM0JyypXnQfWqbbmmgUumJJWEyeA6bnoFfWAAkvEN-vLEXd7_O0OpdozFwzC4CdJcLNWKmNasnA36_Kp6l-Y8Ld9ZaogUrVBmBcqnls-plAy93ec4uvxoKbGrIvusyK6K7EHRcnd6oM_dCOHl6tkJ_w_vo4ta</recordid><startdate>20160101</startdate><enddate>20160101</enddate><creator>Levinger, Pazit</creator><creator>Zeina, Daniel</creator><creator>Teshome, Assefa K</creator><creator>Skinner, Elizabeth</creator><creator>Begg, Rezaul</creator><creator>Abbott, John Haxby</creator><general>Taylor &amp; Francis Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QJ</scope><scope>NAPCQ</scope><scope>7X8</scope></search><sort><creationdate>20160101</creationdate><title>A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report</title><author>Levinger, Pazit ; Zeina, Daniel ; Teshome, Assefa K ; Skinner, Elizabeth ; Begg, Rezaul ; Abbott, John Haxby</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><topic>Aged</topic><topic>Aged, 80 and over</topic><topic>Arthroplasty, Replacement, Knee - rehabilitation</topic><topic>Augmentation</topic><topic>Biofeedback</topic><topic>Biofeedback, Psychology - instrumentation</topic><topic>Exercise Therapy - methods</topic><topic>Feasibility</topic><topic>Feedback</topic><topic>Female</topic><topic>Gait</topic><topic>Hospitalization</topic><topic>Humans</topic><topic>Knee replacement</topic><topic>Male</topic><topic>Middle Aged</topic><topic>Pain</topic><topic>Pain - rehabilitation</topic><topic>Postural Balance</topic><topic>Quality of Life</topic><topic>Rehabilitation</topic><topic>Video Games</topic><topic>Visual feedback</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Levinger, Pazit</creatorcontrib><creatorcontrib>Zeina, Daniel</creatorcontrib><creatorcontrib>Teshome, Assefa K</creatorcontrib><creatorcontrib>Skinner, Elizabeth</creatorcontrib><creatorcontrib>Begg, Rezaul</creatorcontrib><creatorcontrib>Abbott, John Haxby</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Applied Social Sciences Index &amp; Abstracts (ASSIA)</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Disability and rehabilitation: Assistive technology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Levinger, Pazit</au><au>Zeina, Daniel</au><au>Teshome, Assefa K</au><au>Skinner, Elizabeth</au><au>Begg, Rezaul</au><au>Abbott, John Haxby</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report</atitle><jtitle>Disability and rehabilitation: Assistive technology</jtitle><addtitle>Disabil Rehabil Assist Technol</addtitle><date>2016-01-01</date><risdate>2016</risdate><volume>11</volume><issue>3</issue><spage>251</spage><epage>262</epage><pages>251-262</pages><issn>1748-3107</issn><eissn>1748-3115</eissn><abstract>This study aimed to develop a low-cost real-time biofeedback system to assist with rehabilitation for patients following total knee replacement (TKR) and to assess its feasibility of use in a post-TKR patient case study design with a comparison group. The biofeedback system consisted of Microsoft Kinect(TM) and Nintendo Wii balance board with a dedicated software. A six-week inpatient rehabilitation program was augmented by biofeedback and tested in a single patient following TKR. Three patients underwent a six weeks standard rehabilitation with no biofeedback and served as a control group. Gait, function and pain were assessed and compared before and after the rehabilitation. The biofeedback software incorporated real time visual feedback to correct limb alignment, movement pattern and weight distribution. Improvements in pain, function and quality of life were observed in both groups. The strong improvement in the knee moment pattern demonstrated in the case study indicates feasibility of the biofeedback-augmented intervention. This novel biofeedback software has used simple commercially accessible equipment that can be feasibly incorporated to augment a post-TKR rehabilitation program. Our preliminary results indicate the potential of this biofeedback-assisted rehabilitation to improve knee function during gait. Research is required to test this hypothesis. Implications for Rehabilitation The real-time biofeedback system developed integrated custom-made software and simple low-cost commercially accessible equipment such as Kinect and Wii board to provide augmented information during rehabilitation following TKR. The software incorporated key rehabilitation principles and visual feedback to correct alignment of the lower legs, pelvic and trunk as well as providing feedback on limbs weight distribution. The case study patient demonstrated greater improvement in their knee function where a more normal biphasic knee moment was achieved following the six-week biofeedback intervention.</abstract><cop>England</cop><pub>Taylor &amp; Francis Ltd</pub><pmid>26336875</pmid><doi>10.3109/17483107.2015.1080767</doi><tpages>12</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1748-3107
ispartof Disability and rehabilitation: Assistive technology, 2016-01, Vol.11 (3), p.251-262
issn 1748-3107
1748-3115
language eng
recordid cdi_proquest_miscellaneous_1760898699
source Applied Social Sciences Index & Abstracts (ASSIA); Taylor and Francis:Jisc Collections:Taylor and Francis Read and Publish Agreement 2024-2025:Medical Collection (Reading list)
subjects Aged
Aged, 80 and over
Arthroplasty, Replacement, Knee - rehabilitation
Augmentation
Biofeedback
Biofeedback, Psychology - instrumentation
Exercise Therapy - methods
Feasibility
Feedback
Female
Gait
Hospitalization
Humans
Knee replacement
Male
Middle Aged
Pain
Pain - rehabilitation
Postural Balance
Quality of Life
Rehabilitation
Video Games
Visual feedback
title A real time biofeedback using Kinect and Wii to improve gait for post-total knee replacement rehabilitation: a case study report
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-16T04%3A36%3A07IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20real%20time%20biofeedback%20using%20Kinect%20and%20Wii%20to%20improve%20gait%20for%20post-total%20knee%20replacement%20rehabilitation:%20a%20case%20study%20report&rft.jtitle=Disability%20and%20rehabilitation:%20Assistive%20technology&rft.au=Levinger,%20Pazit&rft.date=2016-01-01&rft.volume=11&rft.issue=3&rft.spage=251&rft.epage=262&rft.pages=251-262&rft.issn=1748-3107&rft.eissn=1748-3115&rft_id=info:doi/10.3109/17483107.2015.1080767&rft_dat=%3Cproquest_cross%3E1805494682%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c407t-5047d3ca26f757233a428453136c3d6f699371d3526515025dab38f6efd2ee523%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1805494682&rft_id=info:pmid/26336875&rfr_iscdi=true