Loading…

Using Hybrid Modeling to Develop Innovative Activities

This article describes a hybrid activities model that physical educators can use with students in grades four and above to create virtually a limitless array of novel games. A brief introduction to the basic theory is followed by descriptions of some hybrid games. Hybrid games are typically the resu...

Full description

Saved in:
Bibliographic Details
Published in:Teaching elementary physical education 2005-01, Vol.16 (1), p.35-37
Main Authors: Lichtman, Brenda, Avans, Diana
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This article describes a hybrid activities model that physical educators can use with students in grades four and above to create virtually a limitless array of novel games. A brief introduction to the basic theory is followed by descriptions of some hybrid games. Hybrid games are typically the result of merging two traditional sports or other well-known activities into an amalgamated product that is different from its foundations. Examples of hybrid games are human volley bowling and skeet volleyball. Physical educators who have encouraged students to create novel activities report that their interest is often heightened because of the ownership they feel for the game. (Contains 1 table, 1 figure and 1 note.)
ISSN:1045-4853