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Using Hybrid Modeling to Develop Innovative Activities
This article describes a hybrid activities model that physical educators can use with students in grades four and above to create virtually a limitless array of novel games. A brief introduction to the basic theory is followed by descriptions of some hybrid games. Hybrid games are typically the resu...
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Published in: | Teaching elementary physical education 2005-01, Vol.16 (1), p.35-37 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | This article describes a hybrid activities model that physical educators can use with students in grades four and above to create virtually a limitless array of novel games. A brief introduction to the basic theory is followed by descriptions of some hybrid games. Hybrid games are typically the result of merging two traditional sports or other well-known activities into an amalgamated product that is different from its foundations. Examples of hybrid games are human volley bowling and skeet volleyball. Physical educators who have encouraged students to create novel activities report that their interest is often heightened because of the ownership they feel for the game. (Contains 1 table, 1 figure and 1 note.) |
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ISSN: | 1045-4853 |