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THE STRENGTH OF COMPLEMENTARITY OF E-LEARNING AND SERIOUS GAME
The digital revolution seems to be endless, it accelerates for well over a decade with the innovation of new terminals and virtual worlds, social networking, Web 2.0, cloud computing. Digital workspaces extend widely nowadays and new sciences appear, notably digital learning is a technological revol...
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Published in: | Journal of Theoretical and Applied Information Technology 2015-10, Vol.80 (3), p.552-552 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | The digital revolution seems to be endless, it accelerates for well over a decade with the innovation of new terminals and virtual worlds, social networking, Web 2.0, cloud computing. Digital workspaces extend widely nowadays and new sciences appear, notably digital learning is a technological revolution that impacts learning and training: E-learning, Serious Games, MOOC, and Mobile Learning ... although practices evolve, e -learning and serious games are still equivocal approaches and we still hear questions relating to it. In this article we identify the cataclysm leads by the two solutions serious game and e - learning and deduce the major impacts on the field of learning and training, identifying the strengths of each one of them in order to obtain accurate information that will deepen reflections on the passage to digital learning and the emblem of the competition and complementarity between e-learning and serious games |
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ISSN: | 1817-3195 |