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Prepose: Privacy, Security, and Reliability for Gesture-Based Programming
With the rise of sensors such as the Microsoft Kinect, Leap Motion, and hand motion sensors in phones (i.e., Samsung Galaxy S6), gesture-based interfaces have become practical. Unfortunately, today, to recognize such gestures, applications must have access to depth and video of the user, exposing se...
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creator | Figueiredo, Lucas Silva Livshits, Benjamin Molnar, David Veanes, Margus |
description | With the rise of sensors such as the Microsoft Kinect, Leap Motion, and hand motion sensors in phones (i.e., Samsung Galaxy S6), gesture-based interfaces have become practical. Unfortunately, today, to recognize such gestures, applications must have access to depth and video of the user, exposing sensitive data about the user and her environment. Besides these privacy concerns, there are also security threats in sensor-based applications, such as multiple applications registering the same gesture, leading to a conflict (akin to Clickjacking on the web). We address these security and privacy threats with Prepose, a novel domain-specific language (DSL) for easily building gesture recognizers, combined with a system architecture that protects privacy, security, and reliability with untrusted applications. We run Prepose code in a trusted core, and only return specific gesture events to applications. Prepose is specifically designed to enable precise and sound static analysis using SMT solvers, allowing the system to check security and reliability properties before running a gesture recognizer. We demonstrate that Prepose is expressive by creating gestures in three representative domains: physical therapy, tai-chi, and ballet. We further show that runtime gesture matching in Prepose is fast, creating no noticeable lag, as measured on traces from Microsoft Kinect runs. To show that gesture checking at the time of submission to a gesture store is fast, we developed a total of four Z3-based static analyses to test for basic gesture safety and internal validity, to make sure the so-called protected gestures are not overridden, and to check inter-gesture conflicts. Our static analysis scales well in practice: safety checking is under 0.5 seconds per gesture, average validity checking time is only 188ms, lastly, for 97% of the cases, the conflict detection time is below 5 seconds, with only one query taking longer than 15 seconds. |
doi_str_mv | 10.1109/SP.2016.16 |
format | conference_proceeding |
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We demonstrate that Prepose is expressive by creating gestures in three representative domains: physical therapy, tai-chi, and ballet. We further show that runtime gesture matching in Prepose is fast, creating no noticeable lag, as measured on traces from Microsoft Kinect runs. To show that gesture checking at the time of submission to a gesture store is fast, we developed a total of four Z3-based static analyses to test for basic gesture safety and internal validity, to make sure the so-called protected gestures are not overridden, and to check inter-gesture conflicts. 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We demonstrate that Prepose is expressive by creating gestures in three representative domains: physical therapy, tai-chi, and ballet. We further show that runtime gesture matching in Prepose is fast, creating no noticeable lag, as measured on traces from Microsoft Kinect runs. To show that gesture checking at the time of submission to a gesture store is fast, we developed a total of four Z3-based static analyses to test for basic gesture safety and internal validity, to make sure the so-called protected gestures are not overridden, and to check inter-gesture conflicts. 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We demonstrate that Prepose is expressive by creating gestures in three representative domains: physical therapy, tai-chi, and ballet. We further show that runtime gesture matching in Prepose is fast, creating no noticeable lag, as measured on traces from Microsoft Kinect runs. To show that gesture checking at the time of submission to a gesture store is fast, we developed a total of four Z3-based static analyses to test for basic gesture safety and internal validity, to make sure the so-called protected gestures are not overridden, and to check inter-gesture conflicts. Our static analysis scales well in practice: safety checking is under 0.5 seconds per gesture, average validity checking time is only 188ms, lastly, for 97% of the cases, the conflict detection time is below 5 seconds, with only one query taking longer than 15 seconds.</abstract><pub>IEEE</pub><doi>10.1109/SP.2016.16</doi><tpages>16</tpages><oa>free_for_read</oa></addata></record> |
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subjects | augmented reality domain-specific language kinect Privacy Programming languages Reliability Run time (computers) Runtime Safety Security Sensors Skeleton Stores Tablet computers Therapy |
title | Prepose: Privacy, Security, and Reliability for Gesture-Based Programming |
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