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Efeito do treinamento com videogames ativos nas dimensoes morfologica e funcional: estudo clinico randomizado/Effects of active video games training in the morphological and functional dimensions: randomized clinical trial

The aim of this study was to analyze the effect of training programs with active video games (AVGs) structured and unstructured on body composition and performance in the physical fitness tests during six weeks. Study participants were 20 men who were evenly divided into three groups: Control Group...

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Bibliographic Details
Published in:Motricidade 2016-01, Vol.12 (2), p.70-70
Main Authors: Perrier-Melo, Raphael Jose, Brito-Gomes, Jorge Luiz, Garrido, Nuno Domingos, Oliveira, Saulo Fernandes, Guimaraes, Fernando de Sa Pereira, Costa, Manoel da Cunha
Format: Article
Language:Portuguese
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Summary:The aim of this study was to analyze the effect of training programs with active video games (AVGs) structured and unstructured on body composition and performance in the physical fitness tests during six weeks. Study participants were 20 men who were evenly divided into three groups: Control Group - CG (n = 7; 20.6 plus or minus 2.8 years), Experimental Structured Group -GET (n = 6; 20.2 plus or minus 2.1 year) and Experimental Unstructured Group - GEN (n = 7; 19.1 plus or minus 1.2 years). The AVGs program was performed three times a week (thirty minutes each) during six weeks. There were significant improvements in the front support testing (GET p = 0.02), flexibility (GEN: p = 0.04 and GET: p = 0.01) and handgrip (GEN p = 0.05). And only GEN increased significantly the fat percentage (p = 0.05) and fat mass (p = 0.01). After six weeks of each parallel AVGs training, these two groups presented maintenance in lean mass and increase in the level of physical fitness.
ISSN:1646-107X
DOI:10.6063/motricidade.7344