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TSCH Algorithm - Terrain Synthesis from Crude Heightmaps
This paper presents an approach to terrain synthesis from minimal-detail user-provided heightmaps. There is no assumption regarding the level of detail provided, in order to allow users without access to powerful heightmap tools and/or resources to generate useable terrain based on a self-provided c...
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Published in: | Romanian Journal of Human - Computer Interaction 2016-01, Vol.9 (2), p.119-119 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | This paper presents an approach to terrain synthesis from minimal-detail user-provided heightmaps. There is no assumption regarding the level of detail provided, in order to allow users without access to powerful heightmap tools and/or resources to generate useable terrain based on a self-provided crude feature plan. We present the issues stemming from a lack of detail in user input, notably sharp altitude increases and oversimplified feature edges, and proceed to elaborate on using the terrain synthesis algorithm to solve the issues and create a level of detail that more closely resembles realistic terrain models. The algorithm pipeline is presented and parameterized to show how the user can influence the resulting model. |
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ISSN: | 1843-4460 |