Loading…

Utilizing multi-user virtual reality to bring clinical therapy into stroke survivors' homes

Lifespans after the occurrence of a stroke have been lengthening, but most stroke survivors will experience chronic impairment. Directed, repetitive practice may reduce deficits, but clinical access is often limited by a variety of factors, such as transportation. To introduce a multiuser virtual re...

Full description

Saved in:
Bibliographic Details
Published in:Journal of hand therapy 2020-04, Vol.33 (2), p.246-253
Main Authors: Thielbar, Kelly, Spencer, Nicole, Tsoupikova, Daria, Ghassemi, Mohammad, Kamper, Derek
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Lifespans after the occurrence of a stroke have been lengthening, but most stroke survivors will experience chronic impairment. Directed, repetitive practice may reduce deficits, but clinical access is often limited by a variety of factors, such as transportation. To introduce a multiuser virtual reality platform that can be used to promote therapist-client interactions when the client is at home. The Virtual Environment for Rehabilitative Gaming Exercises encourages exploration of the hand workspace by enabling multiple participants, located remotely and colocated virtually, to interact with the same virtual objects in the shared virtual space. Each user controls an avatar by corresponding movement of his or her own body segments. System performance with stroke survivors was evaluated during longitudinal studies in a laboratory environment and in participants' homes. Active arm movement was tracked throughout therapy sessions for both studies. Stroke survivors achieved considerable arm movement while using the system. Mean voluntary hand displacement, after accounting for trunk displacement, was greater than 350 m per therapy session for the Virtual Environment for Rehabilitative Gaming Exercises system. Compliance for home-based therapy was quite high, with 94% of all scheduled sessions completed. Having multiple players led to longer sessions and more arm movement than when the stroke survivors were trained alone. Multiuser virtual reality offers a relatively inexpensive means of extending clinical therapy into home and enabling family and friends to support rehabilitation efforts, even when physically remote from each other. •Multiuser virtual reality environment was created to support home-based therapy.•Platform is named Virtual Environment for Rehabilitative Gaming Exercises (VERGE).•Use of the VERGE system encouraged considerable hand movement during therapy sessions.•Stroke survivors exhibited high compliance when using the VERGE system at home.
ISSN:0894-1130
1545-004X
DOI:10.1016/j.jht.2020.01.006