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Subtyping treatment-seeking gaming disorder patients

•This study identified two different gaming profiles in a sample of treatment seeking patients.•The lower psychological impact profile grouped patients with younger age, earlier age of onset of the problematic gaming, better psychopathological state and more functional personality profile.•The highe...

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Published in:Addictive behaviors 2021-12, Vol.123, p.107086-107086, Article 107086
Main Authors: Granero, Roser, Fernández-Aranda, Fernando, Castro-Calvo, Jesús, Billieux, Joël, Valero-Solís, Susana, Mora-Maltas, Bernat, Rivas-Pérez, Sandra, Valenciano-Mendoza, Eduardo, del Pino-Gutiérrez, Amparo, Gómez-Peña, Mónica, Moragas, Laura, Baenas, Isabel, Mena-Moreno, Teresa, Casalé-Salayet, Gemma, Codina, Ester, González-Bueso, Vega, Santamaría, Juan Jose, Baño, Marta, Menchón, José M., Jiménez-Murcia, Susana
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Language:English
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Summary:•This study identified two different gaming profiles in a sample of treatment seeking patients.•The lower psychological impact profile grouped patients with younger age, earlier age of onset of the problematic gaming, better psychopathological state and more functional personality profile.•The higher psychological impact profile grouped patients with older age, longer progression of the gaming problems, more psychopathological distress and more dysfunctional personality profile.•The higher psychological impact profile correlated with higher risk of alcohol consumption. Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits. Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact (n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact (n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles. GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients.
ISSN:0306-4603
1873-6327
DOI:10.1016/j.addbeh.2021.107086