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Rationale and strategy for VR standards
The author argues an integrated family of standards must be developed, for the sake of the virtual reality (VR) industry and its customers. He suggests that this will bring stability to the marketplace, thus increasing customer acceptance and encouraging developers to provide additional applications...
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Main Author: | |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | The author argues an integrated family of standards must be developed, for the sake of the virtual reality (VR) industry and its customers. He suggests that this will bring stability to the marketplace, thus increasing customer acceptance and encouraging developers to provide additional applications. Techniques to produce quality standards for computer graphics are being used to improve the standards currently under development. There are problems to be overcome, for example in getting adequate staffing to produce standards in a timely manner.< > |
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DOI: | 10.1109/VRAIS.1993.380800 |