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A parallel system for photo realistic artificial scene rendering

We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection betwe...

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Bibliographic Details
Main Authors: Deprettere, E.F., Hekstra, G.H., Li-Shen Sheng, Jichun Bu, Boersma, G.
Format: Conference Proceeding
Language:English
Subjects:
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Summary:We present a parallel system for fast rendering of artificial scenes with photo realism. The underlying parallel algorithm is based on ray-tracing and radiosity shading. The system consists of a standard workstation, a medium-size mesh of cluster processors and a high-bandwidth interconnection between them. Each cluster processor consists of a programmable TMS320C40 core and three dedicated VLSI satellites. The rendering algorithm runs on both the workstation host and its rendering mate in a true shared/distributed manner. The system is the result of an exercise in combined algorithm and architecture design as well as software/hardware co-design.< >
ISSN:1063-6862
DOI:10.1109/ASAP.1994.331793