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Supporting 3D and VR applications in a metacomputing environment
3D and VR applications require large amounts of computing time. In most applications it has to be available in a specific time span. In Cave or Immersive desk environments the power has to be available real-time. Much preparation can, however, be done on a longer time scale. Complex 3D applications...
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Published in: | Future generation computer systems 1998-08, Vol.14 (3), p.185-192 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | 3D and VR applications require large amounts of computing time. In most applications it has to be available in a specific time span. In Cave or Immersive desk environments the power has to be available real-time. Much preparation can, however, be done on a longer time scale. Complex 3D applications in for instance the media industry require large computation power for rendering purposes in a timescale ranging from hours to a few days. Metacomputing environments, including a large number of machines, can be a useful tool for supporting these VR and 3D applications. Within the EROPPA project, a software environment for use by post production companies has been developed. Currently extensions to virtual surgery applications are investigated. |
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ISSN: | 0167-739X 1872-7115 |
DOI: | 10.1016/S0167-739X(98)00021-1 |