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Game design: Re‐imagining learning and teaching leadership through active gameplay
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game‐based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of cr...
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Published in: | New directions for student leadership 2022-06, Vol.2022 (174), p.111-120 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game‐based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students first interact with predesigned gaming environments and then, as further demonstration of the confluence of game‐learned skills/knowledge and theory, they come to create their own cooperative gaming worlds. |
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ISSN: | 2373-3349 2373-3357 |
DOI: | 10.1002/yd.20504 |