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Timetrees: A Branching-Time Structure for Modeling Activity and State in Human-Computer Interaction
The design and construction of usable interactive systems requires a user-centered approach to system development. Such an approach requires tools and representations reflecting a behavioral view of the interface-a view centered on user activities and the system activities and states that the user c...
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Published in: | Human-computer interaction 1999-01, Vol.14 (3), p.245-282 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | The design and construction of usable interactive systems requires a user-centered approach to system development. Such an approach requires tools and representations reflecting a behavioral view of the interface-a view centered on user activities and the system activities and states that the user can perceive. We present a model of these behavioral phenomena well suited for defining, extending, and analyzing behavioral representations. Our model is based on the timetree, a novel tree-based structure representing tasks, user actions, system activity, and system and interface state, all within a framework of branching sequential timelines. We introduce the timetree model by relating it to well-known interactive behaviors. We present a formal definition of timetrees and some of the operations they support, and we show some ways in which the model has contributed to our understanding of behavioral descriptions. |
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ISSN: | 0737-0024 1532-7051 |
DOI: | 10.1207/S15327051HCI1403_1 |