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COVID-19 vaccine incentive scheduling using an optimally controlled reinforcement learning model
We model Covid-19 vaccine uptake as a reinforcement learning dynamic between two populations: the vaccine adopters, and the vaccine hesitant. Using data available from the Center for Disease Control (CDC), we estimate the payoff matrix governing the interaction between these two groups over time and...
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Published in: | Physica. D 2023-03, Vol.445, p.133613, Article 133613 |
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container_title | Physica. D |
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creator | Stuckey, K. Newton, P.K. |
description | We model Covid-19 vaccine uptake as a reinforcement learning dynamic between two populations: the vaccine adopters, and the vaccine hesitant. Using data available from the Center for Disease Control (CDC), we estimate the payoff matrix governing the interaction between these two groups over time and show they are playing a Hawk–Dove evolutionary game with an internal evolutionarily stable Nash equilibrium (the asymptotic percentage of vaccinated in the population). We then ask whether vaccine adoption can be improved by implementing dynamic incentive schedules that reward/punish the vaccine hesitant, and if so, what schedules are optimal and how effective are they likely to be? When is the optimal time to start an incentive program, how large should the incentives be, and is there a point of diminishing returns? By using a tailored replicator dynamic reinforcement learning model together with optimal control theory, we show that well designed and timed incentive programs can improve vaccine uptake by shifting the Nash equilibrium upward in large populations, but only so much, and incentive sizes above a certain threshold show diminishing returns.
•Covid-19 vaccine uptake is modeled as a Hawk–Dove evolutionary game.•Two populations of players compete: vaccine adopters and vaccine hesitant.•Optimal control is used to test different dynamic incentive strategies.•Dynamic incentives can increase vaccine uptake, but only so much.•Larger incentives do not necessary produce better responses. |
doi_str_mv | 10.1016/j.physd.2022.133613 |
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•Covid-19 vaccine uptake is modeled as a Hawk–Dove evolutionary game.•Two populations of players compete: vaccine adopters and vaccine hesitant.•Optimal control is used to test different dynamic incentive strategies.•Dynamic incentives can increase vaccine uptake, but only so much.•Larger incentives do not necessary produce better responses.</description><identifier>ISSN: 0167-2789</identifier><identifier>EISSN: 1872-8022</identifier><identifier>DOI: 10.1016/j.physd.2022.133613</identifier><identifier>PMID: 36540277</identifier><language>eng</language><publisher>Netherlands: Elsevier B.V</publisher><subject>Dynamic incentives ; Evolutionary game theory ; Hawk–Dove games ; Optimal control ; Reinforcement learning dynamics ; Vaccine uptake dynamics</subject><ispartof>Physica. D, 2023-03, Vol.445, p.133613, Article 133613</ispartof><rights>2022 Elsevier B.V.</rights><rights>2022 Elsevier B.V. All rights reserved.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c404t-9021b739c773c3feb6396bab86c647ce1f61a91dcecf51f515f52b4657ddb47c3</citedby><cites>FETCH-LOGICAL-c404t-9021b739c773c3feb6396bab86c647ce1f61a91dcecf51f515f52b4657ddb47c3</cites><orcidid>0000-0002-9477-0318</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/36540277$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Stuckey, K.</creatorcontrib><creatorcontrib>Newton, P.K.</creatorcontrib><title>COVID-19 vaccine incentive scheduling using an optimally controlled reinforcement learning model</title><title>Physica. D</title><addtitle>Physica D</addtitle><description>We model Covid-19 vaccine uptake as a reinforcement learning dynamic between two populations: the vaccine adopters, and the vaccine hesitant. Using data available from the Center for Disease Control (CDC), we estimate the payoff matrix governing the interaction between these two groups over time and show they are playing a Hawk–Dove evolutionary game with an internal evolutionarily stable Nash equilibrium (the asymptotic percentage of vaccinated in the population). We then ask whether vaccine adoption can be improved by implementing dynamic incentive schedules that reward/punish the vaccine hesitant, and if so, what schedules are optimal and how effective are they likely to be? When is the optimal time to start an incentive program, how large should the incentives be, and is there a point of diminishing returns? By using a tailored replicator dynamic reinforcement learning model together with optimal control theory, we show that well designed and timed incentive programs can improve vaccine uptake by shifting the Nash equilibrium upward in large populations, but only so much, and incentive sizes above a certain threshold show diminishing returns.
•Covid-19 vaccine uptake is modeled as a Hawk–Dove evolutionary game.•Two populations of players compete: vaccine adopters and vaccine hesitant.•Optimal control is used to test different dynamic incentive strategies.•Dynamic incentives can increase vaccine uptake, but only so much.•Larger incentives do not necessary produce better responses.</description><subject>Dynamic incentives</subject><subject>Evolutionary game theory</subject><subject>Hawk–Dove games</subject><subject>Optimal control</subject><subject>Reinforcement learning dynamics</subject><subject>Vaccine uptake dynamics</subject><issn>0167-2789</issn><issn>1872-8022</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNp9kE1rGzEQhkVoiN0kv6BQ9tjLuvrYlbyHHoqTtoZALkmuyu5oNpbRSq60a_C_j1y7PRbECIbnnWEeQj4xumCUya_bxW5zSGbBKecLJoRk4oLM2VLxcplbH8g8U6rkatnMyMeUtpRSpoS6IjMh64pypebkdfX4sr4rWVPsWwDrsbAe0I92j0WCDZrJWf9WTOlYW1-E3WiH1rlDAcGPMTiHpohofR8i4JCThcM2-iM-BIPuhlz2rUt4e_6vyfOP-6fVr_Lh8ed69f2hhIpWY9lQzjolGlBKgOixk6KRXdstJchKAbJesrZhBhD6muVX9zXvKlkrY7oMiGvy5TR3F8PvCdOoB5sAnWs9hilprmopFa84z6g4oRBDShF7vYv5qHjQjOqjWr3Vf9Tqo1p9UptTn88Lpm5A8y_z12UGvp0AzGfuLUadwGK2aWxEGLUJ9r8L3gGk3YxG</recordid><startdate>202303</startdate><enddate>202303</enddate><creator>Stuckey, K.</creator><creator>Newton, P.K.</creator><general>Elsevier B.V</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-9477-0318</orcidid></search><sort><creationdate>202303</creationdate><title>COVID-19 vaccine incentive scheduling using an optimally controlled reinforcement learning model</title><author>Stuckey, K. ; Newton, P.K.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c404t-9021b739c773c3feb6396bab86c647ce1f61a91dcecf51f515f52b4657ddb47c3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Dynamic incentives</topic><topic>Evolutionary game theory</topic><topic>Hawk–Dove games</topic><topic>Optimal control</topic><topic>Reinforcement learning dynamics</topic><topic>Vaccine uptake dynamics</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Stuckey, K.</creatorcontrib><creatorcontrib>Newton, P.K.</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Physica. D</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Stuckey, K.</au><au>Newton, P.K.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>COVID-19 vaccine incentive scheduling using an optimally controlled reinforcement learning model</atitle><jtitle>Physica. D</jtitle><addtitle>Physica D</addtitle><date>2023-03</date><risdate>2023</risdate><volume>445</volume><spage>133613</spage><pages>133613-</pages><artnum>133613</artnum><issn>0167-2789</issn><eissn>1872-8022</eissn><abstract>We model Covid-19 vaccine uptake as a reinforcement learning dynamic between two populations: the vaccine adopters, and the vaccine hesitant. Using data available from the Center for Disease Control (CDC), we estimate the payoff matrix governing the interaction between these two groups over time and show they are playing a Hawk–Dove evolutionary game with an internal evolutionarily stable Nash equilibrium (the asymptotic percentage of vaccinated in the population). We then ask whether vaccine adoption can be improved by implementing dynamic incentive schedules that reward/punish the vaccine hesitant, and if so, what schedules are optimal and how effective are they likely to be? When is the optimal time to start an incentive program, how large should the incentives be, and is there a point of diminishing returns? By using a tailored replicator dynamic reinforcement learning model together with optimal control theory, we show that well designed and timed incentive programs can improve vaccine uptake by shifting the Nash equilibrium upward in large populations, but only so much, and incentive sizes above a certain threshold show diminishing returns.
•Covid-19 vaccine uptake is modeled as a Hawk–Dove evolutionary game.•Two populations of players compete: vaccine adopters and vaccine hesitant.•Optimal control is used to test different dynamic incentive strategies.•Dynamic incentives can increase vaccine uptake, but only so much.•Larger incentives do not necessary produce better responses.</abstract><cop>Netherlands</cop><pub>Elsevier B.V</pub><pmid>36540277</pmid><doi>10.1016/j.physd.2022.133613</doi><orcidid>https://orcid.org/0000-0002-9477-0318</orcidid><oa>free_for_read</oa></addata></record> |
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source | ScienceDirect Journals |
subjects | Dynamic incentives Evolutionary game theory Hawk–Dove games Optimal control Reinforcement learning dynamics Vaccine uptake dynamics |
title | COVID-19 vaccine incentive scheduling using an optimally controlled reinforcement learning model |
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