Loading…
Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults
AbstractThe aim of this study was to examine the effects of an Xbox Kinect exercise program on sleep quality, anxiety and functional capacity in older adults. Twenty-nine older adults were randomized into two treatment groups: XBOX (n = 15) or CONTROL (n = 14). The XBOX group performed exercise with...
Saved in:
Published in: | Journal of bodywork and movement therapies 2021-10, Vol.28 (NA), p.271-275 |
---|---|
Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | cdi_FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33 |
---|---|
cites | cdi_FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33 |
container_end_page | 275 |
container_issue | NA |
container_start_page | 271 |
container_title | Journal of bodywork and movement therapies |
container_volume | 28 |
creator | Evangelista de Lima, Bráulio Passos, Giselle Soares Youngstedt, Shawn D Bandeira Santos Júnior, Luiz Carlos Gonçalves Santana, Marcos |
description | AbstractThe aim of this study was to examine the effects of an Xbox Kinect exercise program on sleep quality, anxiety and functional capacity in older adults. Twenty-nine older adults were randomized into two treatment groups: XBOX (n = 15) or CONTROL (n = 14). The XBOX group performed exercise with an Xbox Kinect for 60 min, three times per week for 6 weeks. The CONTROL group did not exercise. Improvements in sleep quality (p = 0.04), anxiety (p = 0.007), aerobic endurance (p = 0.003), agility/balance (p = 0.02), and lower limb strength (p = 0.05) were observed in the XBOX group compared with the CONTROL. Xbox Kinect exercise program improved sleep quality, reduced anxiety, and increased the functional capacity of older adults. These results support the value of exercise in the Xbox Kinect for sleep quality and anxiety in older adults. (Clinical Trials Registration NCT04692272). |
doi_str_mv | 10.1016/j.jbmt.2021.07.029 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_2808225344</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S1360859221001856</els_id><sourcerecordid>2808225344</sourcerecordid><originalsourceid>FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33</originalsourceid><addsrcrecordid>eNqFks-L1TAQx4so7rr6D3iQHD3YOknapgERlmX9gQseVPAWknQqqXnJ26SV9_57U97qwYN7mgl85kuYz1TVcwoNBdq_npvZ7JaGAaMNiAaYfFCd046zWrKBPyw976EeOsnOqic5zwAgWyYfV2e8FaKnHTuv5utpQrtkEify3cQD-eRCeRM8YLIuI1mSdsGFHyQGkj3intyu2rvl-IrocHC4HEsdybQGu7gYtCdW77UtAHGBRD9iInpc_ZKfVo8m7TM-u6sX1bd311-vPtQ3n99_vLq8qW351VKjoJ0YDO2NHLiQbIJeinac-GRG00sjDAPQhlEhqelb3drS2H4Ug0AOyPlF9fKUu0_xdsW8qJ3LFr3XAeOaFRtgYKzjbXs_KhgfoBMt3I92UgwMuo4VlJ1Qm2LOCSe1T26n01FRUJs5NavNnNrMKRCqmCtDL-7yV7PD8e_IH1UFeHMCsOzul8OksnUYLI4uFWNqjO7_-W__Gbe-iLXa_8Qj5jmuqcjLiqrMFKgv2-1sp8MoAB26nv8G6JS-GA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2597820552</pqid></control><display><type>article</type><title>Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults</title><source>ScienceDirect Freedom Collection</source><creator>Evangelista de Lima, Bráulio ; Passos, Giselle Soares ; Youngstedt, Shawn D ; Bandeira Santos Júnior, Luiz Carlos ; Gonçalves Santana, Marcos</creator><creatorcontrib>Evangelista de Lima, Bráulio ; Passos, Giselle Soares ; Youngstedt, Shawn D ; Bandeira Santos Júnior, Luiz Carlos ; Gonçalves Santana, Marcos</creatorcontrib><description>AbstractThe aim of this study was to examine the effects of an Xbox Kinect exercise program on sleep quality, anxiety and functional capacity in older adults. Twenty-nine older adults were randomized into two treatment groups: XBOX (n = 15) or CONTROL (n = 14). The XBOX group performed exercise with an Xbox Kinect for 60 min, three times per week for 6 weeks. The CONTROL group did not exercise. Improvements in sleep quality (p = 0.04), anxiety (p = 0.007), aerobic endurance (p = 0.003), agility/balance (p = 0.02), and lower limb strength (p = 0.05) were observed in the XBOX group compared with the CONTROL. Xbox Kinect exercise program improved sleep quality, reduced anxiety, and increased the functional capacity of older adults. These results support the value of exercise in the Xbox Kinect for sleep quality and anxiety in older adults. (Clinical Trials Registration NCT04692272).</description><identifier>ISSN: 1360-8592</identifier><identifier>EISSN: 1532-9283</identifier><identifier>DOI: 10.1016/j.jbmt.2021.07.029</identifier><identifier>PMID: 34776152</identifier><language>eng</language><publisher>United States: Elsevier Ltd</publisher><subject>Aged ; Aging ; Anxiety ; Elderly ; Exercise ; Humans ; Mood ; Physical activity ; Physical Medicine and Rehabilitation ; Sleep Quality ; Video Games</subject><ispartof>Journal of bodywork and movement therapies, 2021-10, Vol.28 (NA), p.271-275</ispartof><rights>Elsevier Ltd</rights><rights>2021 Elsevier Ltd</rights><rights>Copyright © 2021 Elsevier Ltd. All rights reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33</citedby><cites>FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33</cites><orcidid>0000-0001-7749-3497</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27898,27899</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/34776152$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Evangelista de Lima, Bráulio</creatorcontrib><creatorcontrib>Passos, Giselle Soares</creatorcontrib><creatorcontrib>Youngstedt, Shawn D</creatorcontrib><creatorcontrib>Bandeira Santos Júnior, Luiz Carlos</creatorcontrib><creatorcontrib>Gonçalves Santana, Marcos</creatorcontrib><title>Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults</title><title>Journal of bodywork and movement therapies</title><addtitle>J Bodyw Mov Ther</addtitle><description>AbstractThe aim of this study was to examine the effects of an Xbox Kinect exercise program on sleep quality, anxiety and functional capacity in older adults. Twenty-nine older adults were randomized into two treatment groups: XBOX (n = 15) or CONTROL (n = 14). The XBOX group performed exercise with an Xbox Kinect for 60 min, three times per week for 6 weeks. The CONTROL group did not exercise. Improvements in sleep quality (p = 0.04), anxiety (p = 0.007), aerobic endurance (p = 0.003), agility/balance (p = 0.02), and lower limb strength (p = 0.05) were observed in the XBOX group compared with the CONTROL. Xbox Kinect exercise program improved sleep quality, reduced anxiety, and increased the functional capacity of older adults. These results support the value of exercise in the Xbox Kinect for sleep quality and anxiety in older adults. (Clinical Trials Registration NCT04692272).</description><subject>Aged</subject><subject>Aging</subject><subject>Anxiety</subject><subject>Elderly</subject><subject>Exercise</subject><subject>Humans</subject><subject>Mood</subject><subject>Physical activity</subject><subject>Physical Medicine and Rehabilitation</subject><subject>Sleep Quality</subject><subject>Video Games</subject><issn>1360-8592</issn><issn>1532-9283</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNqFks-L1TAQx4so7rr6D3iQHD3YOknapgERlmX9gQseVPAWknQqqXnJ26SV9_57U97qwYN7mgl85kuYz1TVcwoNBdq_npvZ7JaGAaMNiAaYfFCd046zWrKBPyw976EeOsnOqic5zwAgWyYfV2e8FaKnHTuv5utpQrtkEify3cQD-eRCeRM8YLIuI1mSdsGFHyQGkj3intyu2rvl-IrocHC4HEsdybQGu7gYtCdW77UtAHGBRD9iInpc_ZKfVo8m7TM-u6sX1bd311-vPtQ3n99_vLq8qW351VKjoJ0YDO2NHLiQbIJeinac-GRG00sjDAPQhlEhqelb3drS2H4Ug0AOyPlF9fKUu0_xdsW8qJ3LFr3XAeOaFRtgYKzjbXs_KhgfoBMt3I92UgwMuo4VlJ1Qm2LOCSe1T26n01FRUJs5NavNnNrMKRCqmCtDL-7yV7PD8e_IH1UFeHMCsOzul8OksnUYLI4uFWNqjO7_-W__Gbe-iLXa_8Qj5jmuqcjLiqrMFKgv2-1sp8MoAB26nv8G6JS-GA</recordid><startdate>20211001</startdate><enddate>20211001</enddate><creator>Evangelista de Lima, Bráulio</creator><creator>Passos, Giselle Soares</creator><creator>Youngstedt, Shawn D</creator><creator>Bandeira Santos Júnior, Luiz Carlos</creator><creator>Gonçalves Santana, Marcos</creator><general>Elsevier Ltd</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-7749-3497</orcidid></search><sort><creationdate>20211001</creationdate><title>Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults</title><author>Evangelista de Lima, Bráulio ; Passos, Giselle Soares ; Youngstedt, Shawn D ; Bandeira Santos Júnior, Luiz Carlos ; Gonçalves Santana, Marcos</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Aged</topic><topic>Aging</topic><topic>Anxiety</topic><topic>Elderly</topic><topic>Exercise</topic><topic>Humans</topic><topic>Mood</topic><topic>Physical activity</topic><topic>Physical Medicine and Rehabilitation</topic><topic>Sleep Quality</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Evangelista de Lima, Bráulio</creatorcontrib><creatorcontrib>Passos, Giselle Soares</creatorcontrib><creatorcontrib>Youngstedt, Shawn D</creatorcontrib><creatorcontrib>Bandeira Santos Júnior, Luiz Carlos</creatorcontrib><creatorcontrib>Gonçalves Santana, Marcos</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of bodywork and movement therapies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Evangelista de Lima, Bráulio</au><au>Passos, Giselle Soares</au><au>Youngstedt, Shawn D</au><au>Bandeira Santos Júnior, Luiz Carlos</au><au>Gonçalves Santana, Marcos</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults</atitle><jtitle>Journal of bodywork and movement therapies</jtitle><addtitle>J Bodyw Mov Ther</addtitle><date>2021-10-01</date><risdate>2021</risdate><volume>28</volume><issue>NA</issue><spage>271</spage><epage>275</epage><pages>271-275</pages><issn>1360-8592</issn><eissn>1532-9283</eissn><abstract>AbstractThe aim of this study was to examine the effects of an Xbox Kinect exercise program on sleep quality, anxiety and functional capacity in older adults. Twenty-nine older adults were randomized into two treatment groups: XBOX (n = 15) or CONTROL (n = 14). The XBOX group performed exercise with an Xbox Kinect for 60 min, three times per week for 6 weeks. The CONTROL group did not exercise. Improvements in sleep quality (p = 0.04), anxiety (p = 0.007), aerobic endurance (p = 0.003), agility/balance (p = 0.02), and lower limb strength (p = 0.05) were observed in the XBOX group compared with the CONTROL. Xbox Kinect exercise program improved sleep quality, reduced anxiety, and increased the functional capacity of older adults. These results support the value of exercise in the Xbox Kinect for sleep quality and anxiety in older adults. (Clinical Trials Registration NCT04692272).</abstract><cop>United States</cop><pub>Elsevier Ltd</pub><pmid>34776152</pmid><doi>10.1016/j.jbmt.2021.07.029</doi><tpages>5</tpages><orcidid>https://orcid.org/0000-0001-7749-3497</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1360-8592 |
ispartof | Journal of bodywork and movement therapies, 2021-10, Vol.28 (NA), p.271-275 |
issn | 1360-8592 1532-9283 |
language | eng |
recordid | cdi_proquest_miscellaneous_2808225344 |
source | ScienceDirect Freedom Collection |
subjects | Aged Aging Anxiety Elderly Exercise Humans Mood Physical activity Physical Medicine and Rehabilitation Sleep Quality Video Games |
title | Effects of Xbox Kinect exercise training on sleep quality, anxiety and functional capacity in older adults |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-27T00%3A42%3A52IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Effects%20of%20Xbox%20Kinect%20exercise%20training%20on%20sleep%20quality,%20anxiety%20and%20functional%20capacity%20in%20older%20adults&rft.jtitle=Journal%20of%20bodywork%20and%20movement%20therapies&rft.au=Evangelista%20de%20Lima,%20Br%C3%A1ulio&rft.date=2021-10-01&rft.volume=28&rft.issue=NA&rft.spage=271&rft.epage=275&rft.pages=271-275&rft.issn=1360-8592&rft.eissn=1532-9283&rft_id=info:doi/10.1016/j.jbmt.2021.07.029&rft_dat=%3Cproquest_cross%3E2808225344%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c477t-e71578b16b983792f06974df3fbdb69b7b200ab21791b64a4c791c6d787e30e33%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2597820552&rft_id=info:pmid/34776152&rfr_iscdi=true |