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A 4-way pipelined processing architecture for three-step search block-matching motion estimation

A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we...

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Bibliographic Details
Published in:IEEE transactions on consumer electronics 2004-05, Vol.50 (2), p.674-681
Main Authors: Jung, Sung-Tae, Lee, Sang-Seol
Format: Article
Language:English
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Summary:A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we have developed memory partitioning method to access pixel data from 4 subregions concurrently without memory conflict. The architecture has been designed and simulated with C language and VHDL. Simulation results show that the proposed architecture achieves a high performance for real time motion estimation.
ISSN:0098-3063
1558-4127
DOI:10.1109/TCE.2004.1309447