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A 4-way pipelined processing architecture for three-step search block-matching motion estimation
A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we...
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Published in: | IEEE transactions on consumer electronics 2004-05, Vol.50 (2), p.674-681 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we have developed memory partitioning method to access pixel data from 4 subregions concurrently without memory conflict. The architecture has been designed and simulated with C language and VHDL. Simulation results show that the proposed architecture achieves a high performance for real time motion estimation. |
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ISSN: | 0098-3063 1558-4127 |
DOI: | 10.1109/TCE.2004.1309447 |