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A 4-way pipelined processing architecture for three-step search block-matching motion estimation

A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we...

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Published in:IEEE transactions on consumer electronics 2004-05, Vol.50 (2), p.674-681
Main Authors: Jung, Sung-Tae, Lee, Sang-Seol
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Language:English
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cited_by cdi_FETCH-LOGICAL-c414t-abb6169442063c3d51497b54b194a7aa121c33d424fd8970cc9b79588dcb2f3e3
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description A novel 4-way pipelined processing architecture is presented for three-step search block-matching motion estimation. For the 4-way pipelined processing, we have developed a method which divides the current block and search area into 4 subregions respectively and processes them concurrently. Also, we have developed memory partitioning method to access pixel data from 4 subregions concurrently without memory conflict. The architecture has been designed and simulated with C language and VHDL. Simulation results show that the proposed architecture achieves a high performance for real time motion estimation.
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subjects Clocks
Computer architecture
Concurrent computing
Data compression
Hardware
Motion estimation
Transform coding
Very large scale integration
Video coding
Video sequences
title A 4-way pipelined processing architecture for three-step search block-matching motion estimation
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