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In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults
Background Virtual reality technology holds great promise in improving the health and well‐being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on...
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Published in: | Journal of the American Geriatrics Society (JAGS) 2023-12, Vol.71 (12), p.3906-3915 |
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container_title | Journal of the American Geriatrics Society (JAGS) |
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creator | Drazich, Brittany F. McPherson, Rachel Gorman, Emily F. Chan, Thomas Teleb, Jejomar Galik, Elizabeth Resnick, Barbara |
description | Background
Virtual reality technology holds great promise in improving the health and well‐being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully‐immersive virtual reality interventions for older adults and the associated risk of cybersickness.
Methods
We searched eight databases for studies that utilized fully‐immersive virtual reality, stated the population as older adults, provided outcomes related to cybersickness, and were written or translated into the English language. Our search generated 332 articles, 39 of which were selected for inclusion in this systematic synthesis and appraisal.
Results
We found that the majority of studies utilized a one‐time session. The studies generally had weak sample generalizability and methodological design, but strong data collection and participant retention. The studies nearly all used the Simulator Sickness Questionnaire to measure cybersickness, but the scoring for the Simulator Sickness Questionnaire varied or was not mentioned. Most included studies reported only minor cybersickness among older adult participants.
Conclusion
Researchers might conclude that the benefits of virtual reality interventions outweigh the risk of cybersickness in this population. Going forward, researchers should concentrate on the efficacy of virtual reality interventions among older adults, using larger samples and randomized controlled study design, along with measuring dosage effects. |
doi_str_mv | 10.1111/jgs.18553 |
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Virtual reality technology holds great promise in improving the health and well‐being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully‐immersive virtual reality interventions for older adults and the associated risk of cybersickness.
Methods
We searched eight databases for studies that utilized fully‐immersive virtual reality, stated the population as older adults, provided outcomes related to cybersickness, and were written or translated into the English language. Our search generated 332 articles, 39 of which were selected for inclusion in this systematic synthesis and appraisal.
Results
We found that the majority of studies utilized a one‐time session. The studies generally had weak sample generalizability and methodological design, but strong data collection and participant retention. The studies nearly all used the Simulator Sickness Questionnaire to measure cybersickness, but the scoring for the Simulator Sickness Questionnaire varied or was not mentioned. Most included studies reported only minor cybersickness among older adult participants.
Conclusion
Researchers might conclude that the benefits of virtual reality interventions outweigh the risk of cybersickness in this population. Going forward, researchers should concentrate on the efficacy of virtual reality interventions among older adults, using larger samples and randomized controlled study design, along with measuring dosage effects.</description><identifier>ISSN: 0002-8614</identifier><identifier>EISSN: 1532-5415</identifier><identifier>DOI: 10.1111/jgs.18553</identifier><identifier>PMID: 37560978</identifier><language>eng</language><publisher>Hoboken, USA: John Wiley & Sons, Inc</publisher><subject>Aged ; Computer applications ; cybersickness ; Elder care ; Humans ; immersive ; Literature reviews ; motion‐sickness ; older adults ; Older people ; Questionnaires ; Surveys and Questionnaires ; technology ; Virtual Reality ; Well being</subject><ispartof>Journal of the American Geriatrics Society (JAGS), 2023-12, Vol.71 (12), p.3906-3915</ispartof><rights>2023 The Authors. published by Wiley Periodicals LLC on behalf of The American Geriatrics Society.</rights><rights>2023 The Authors. Journal of the American Geriatrics Society published by Wiley Periodicals LLC on behalf of The American Geriatrics Society.</rights><rights>2023. This article is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3883-e381753a508202f991af797898911487a828faeb76d83b61511ce773c6061bf63</citedby><cites>FETCH-LOGICAL-c3883-e381753a508202f991af797898911487a828faeb76d83b61511ce773c6061bf63</cites><orcidid>0000-0002-7337-8018 ; 0000-0002-2218-0079 ; 0000-0002-2839-5783 ; 0000-0003-0111-6868 ; 0000-0002-0159-6120 ; 0000-0002-1210-1082</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27922,27923</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/37560978$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Drazich, Brittany F.</creatorcontrib><creatorcontrib>McPherson, Rachel</creatorcontrib><creatorcontrib>Gorman, Emily F.</creatorcontrib><creatorcontrib>Chan, Thomas</creatorcontrib><creatorcontrib>Teleb, Jejomar</creatorcontrib><creatorcontrib>Galik, Elizabeth</creatorcontrib><creatorcontrib>Resnick, Barbara</creatorcontrib><title>In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults</title><title>Journal of the American Geriatrics Society (JAGS)</title><addtitle>J Am Geriatr Soc</addtitle><description>Background
Virtual reality technology holds great promise in improving the health and well‐being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully‐immersive virtual reality interventions for older adults and the associated risk of cybersickness.
Methods
We searched eight databases for studies that utilized fully‐immersive virtual reality, stated the population as older adults, provided outcomes related to cybersickness, and were written or translated into the English language. Our search generated 332 articles, 39 of which were selected for inclusion in this systematic synthesis and appraisal.
Results
We found that the majority of studies utilized a one‐time session. The studies generally had weak sample generalizability and methodological design, but strong data collection and participant retention. The studies nearly all used the Simulator Sickness Questionnaire to measure cybersickness, but the scoring for the Simulator Sickness Questionnaire varied or was not mentioned. Most included studies reported only minor cybersickness among older adult participants.
Conclusion
Researchers might conclude that the benefits of virtual reality interventions outweigh the risk of cybersickness in this population. Going forward, researchers should concentrate on the efficacy of virtual reality interventions among older adults, using larger samples and randomized controlled study design, along with measuring dosage effects.</description><subject>Aged</subject><subject>Computer applications</subject><subject>cybersickness</subject><subject>Elder care</subject><subject>Humans</subject><subject>immersive</subject><subject>Literature reviews</subject><subject>motion‐sickness</subject><subject>older adults</subject><subject>Older people</subject><subject>Questionnaires</subject><subject>Surveys and Questionnaires</subject><subject>technology</subject><subject>Virtual Reality</subject><subject>Well being</subject><issn>0002-8614</issn><issn>1532-5415</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><recordid>eNp10cFu1DAQBmALgei2cOAFkCUucEjrseNkckJVBaWoEgfgbDnJpPLiJIsdb5Ubj8Az8iR12cIBCV988Odfo_kZewHiFPI5297EU0Ct1SO2Aa1koUvQj9lGCCELrKA8YscxboUAKRCfsiNV60o0NW5Yupr4Ms-8J9q95ec8rnGh0S6u494tFOySAvFAe0e3fB74kLxff_346caRQnR74nsXlmR9Njb_WLmdet6t7f1r922iGLkd5-mGz76nwG2f_BKfsSeD9ZGeP9wn7Ov7d18uPhTXny6vLs6vi04hqoIUQq2V1QKlkEPTgB3qPHaDDUCJtUWJg6W2rnpUbQUaoKO6Vl0lKmiHSp2w14fcXZi_J4qLGV3syHs70ZyikVgilhIQMn31D93OKUx5OiMbAY0oQTVZvTmoLswxBhrMLrjRhtWAMPddmNyF-d1Fti8fElM7Uv9X_ll-BmcHcOs8rf9PMh8vPx8i7wCiRZP6</recordid><startdate>202312</startdate><enddate>202312</enddate><creator>Drazich, Brittany F.</creator><creator>McPherson, Rachel</creator><creator>Gorman, Emily F.</creator><creator>Chan, Thomas</creator><creator>Teleb, Jejomar</creator><creator>Galik, Elizabeth</creator><creator>Resnick, Barbara</creator><general>John Wiley & Sons, Inc</general><general>Wiley Subscription Services, Inc</general><scope>24P</scope><scope>WIN</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7QP</scope><scope>7TK</scope><scope>K9.</scope><scope>NAPCQ</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0002-7337-8018</orcidid><orcidid>https://orcid.org/0000-0002-2218-0079</orcidid><orcidid>https://orcid.org/0000-0002-2839-5783</orcidid><orcidid>https://orcid.org/0000-0003-0111-6868</orcidid><orcidid>https://orcid.org/0000-0002-0159-6120</orcidid><orcidid>https://orcid.org/0000-0002-1210-1082</orcidid></search><sort><creationdate>202312</creationdate><title>In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults</title><author>Drazich, Brittany F. ; McPherson, Rachel ; Gorman, Emily F. ; Chan, Thomas ; Teleb, Jejomar ; Galik, Elizabeth ; Resnick, Barbara</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3883-e381753a508202f991af797898911487a828faeb76d83b61511ce773c6061bf63</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Aged</topic><topic>Computer applications</topic><topic>cybersickness</topic><topic>Elder care</topic><topic>Humans</topic><topic>immersive</topic><topic>Literature reviews</topic><topic>motion‐sickness</topic><topic>older adults</topic><topic>Older people</topic><topic>Questionnaires</topic><topic>Surveys and Questionnaires</topic><topic>technology</topic><topic>Virtual Reality</topic><topic>Well being</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Drazich, Brittany F.</creatorcontrib><creatorcontrib>McPherson, Rachel</creatorcontrib><creatorcontrib>Gorman, Emily F.</creatorcontrib><creatorcontrib>Chan, Thomas</creatorcontrib><creatorcontrib>Teleb, Jejomar</creatorcontrib><creatorcontrib>Galik, Elizabeth</creatorcontrib><creatorcontrib>Resnick, Barbara</creatorcontrib><collection>Wiley Open Access</collection><collection>Wiley Online Library Free Content</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Calcium & Calcified Tissue Abstracts</collection><collection>Neurosciences Abstracts</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Journal of the American Geriatrics Society (JAGS)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Drazich, Brittany F.</au><au>McPherson, Rachel</au><au>Gorman, Emily F.</au><au>Chan, Thomas</au><au>Teleb, Jejomar</au><au>Galik, Elizabeth</au><au>Resnick, Barbara</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults</atitle><jtitle>Journal of the American Geriatrics Society (JAGS)</jtitle><addtitle>J Am Geriatr Soc</addtitle><date>2023-12</date><risdate>2023</risdate><volume>71</volume><issue>12</issue><spage>3906</spage><epage>3915</epage><pages>3906-3915</pages><issn>0002-8614</issn><eissn>1532-5415</eissn><abstract>Background
Virtual reality technology holds great promise in improving the health and well‐being of older adults; however, this technology is associated with potential risks that may outweigh the benefits. The purpose of this systematic review is to synthesize and critique the existing literature on fully‐immersive virtual reality interventions for older adults and the associated risk of cybersickness.
Methods
We searched eight databases for studies that utilized fully‐immersive virtual reality, stated the population as older adults, provided outcomes related to cybersickness, and were written or translated into the English language. Our search generated 332 articles, 39 of which were selected for inclusion in this systematic synthesis and appraisal.
Results
We found that the majority of studies utilized a one‐time session. The studies generally had weak sample generalizability and methodological design, but strong data collection and participant retention. The studies nearly all used the Simulator Sickness Questionnaire to measure cybersickness, but the scoring for the Simulator Sickness Questionnaire varied or was not mentioned. Most included studies reported only minor cybersickness among older adult participants.
Conclusion
Researchers might conclude that the benefits of virtual reality interventions outweigh the risk of cybersickness in this population. Going forward, researchers should concentrate on the efficacy of virtual reality interventions among older adults, using larger samples and randomized controlled study design, along with measuring dosage effects.</abstract><cop>Hoboken, USA</cop><pub>John Wiley & Sons, Inc</pub><pmid>37560978</pmid><doi>10.1111/jgs.18553</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0002-7337-8018</orcidid><orcidid>https://orcid.org/0000-0002-2218-0079</orcidid><orcidid>https://orcid.org/0000-0002-2839-5783</orcidid><orcidid>https://orcid.org/0000-0003-0111-6868</orcidid><orcidid>https://orcid.org/0000-0002-0159-6120</orcidid><orcidid>https://orcid.org/0000-0002-1210-1082</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Aged Computer applications cybersickness Elder care Humans immersive Literature reviews motion‐sickness older adults Older people Questionnaires Surveys and Questionnaires technology Virtual Reality Well being |
title | In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults |
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