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Magic wand and the Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application “The Enigma of the Sphinx”. The interface consists of a large projection screen as the main display, a “magic wand”, a...
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Published in: | Computers & graphics 2004-08, Vol.28 (4), p.477-484 |
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Main Authors: | , , , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application “The Enigma of the Sphinx”. The interface consists of a large projection screen as the main display, a “magic wand”, a stereo sound system and the user's voice for “casting spells”. We present our conclusions concerning “friendliness” and sense of presence, based on observations of more than 150 users in a public event. |
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ISSN: | 0097-8493 1873-7684 |
DOI: | 10.1016/j.cag.2004.04.003 |