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Comparing the effects of 30 minutes exergaming versus brisk walking on physiological and psychological measurements of older adults

Active video games can make physical activity more appealing and enjoyable for older people. This study compared the effects of 30 min of Exergaming versus walking on the physiological and psychological measures of asymptomatic older adults. Forty eligible participants (mean age = 69.60 ± 4.16 y/o)...

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Bibliographic Details
Published in:Journal of bodywork and movement therapies 2023-10, Vol.36, p.69-73
Main Authors: Sayar, Reza, Sinaei, Ehsan, Daryanoosh, Farhad, Koshki, Maryam, Sobhani, Sobhan
Format: Article
Language:English
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Summary:Active video games can make physical activity more appealing and enjoyable for older people. This study compared the effects of 30 min of Exergaming versus walking on the physiological and psychological measures of asymptomatic older adults. Forty eligible participants (mean age = 69.60 ± 4.16 y/o) were randomly divided into two groups of 20 in a crossover design, who either performed Brisk Walking or Exergaming, one week apart. Before each session, each participant's blood pressure was measured, and the subjects were encouraged to play/walk continuously for 30 min using a self-selected intensity. During both sessions, average and peak heart rate, time spent in each of the heart rate zones, blood pressure, and double product were assessed through a Polar H10 heart rate monitor. Participants also filled out the modified Physical Activity Enjoyment Scale (PACES) questionnaire and Rate of Perceived Exertion (RPE) scale. Findings indicated a significantly higher average (P = 0.003) and peak heart rate (P 
ISSN:1360-8592
1532-9283
DOI:10.1016/j.jbmt.2023.06.011