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Billboard clouds for extreme model simplification
We introduce billboard clouds -- a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and transparency maps. We present an optimization approach to build a billboard cloud given a geometric error threshold. After...
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Published in: | ACM transactions on graphics 2003-07, Vol.22 (3), p.689-696 |
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Language: | English |
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container_title | ACM transactions on graphics |
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creator | Décoret, Xavier Durand, Frédo Sillion, François X. Dorsey, Julie |
description | We introduce billboard clouds -- a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and transparency maps. We present an optimization approach to build a billboard cloud given a geometric error threshold. After computing an appropriate density function in plane space, a greedy approach is used to select suitable representative planes. A good surface approximation is ensured by favoring planes that are "nearly tangent" to the model. This method does not require connectivity information, but instead avoids cracks by projecting primitives onto multiple planes when needed. For extreme simplification, our approach combines the strengths of mesh decimation and image-based impostors. We demonstrate our technique on a large class of models, including smooth manifolds and composite objects. |
doi_str_mv | 10.1145/882262.882326 |
format | article |
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source | Association for Computing Machinery:Jisc Collections:ACM OPEN Journals 2023-2025 (reading list) |
subjects | 3D imaging Animation Artificial intelligence Computer graphics Computer vision Computing methodologies Image and video acquisition |
title | Billboard clouds for extreme model simplification |
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