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Further experience with controller-based automatic motion synthesis for articulated figures

We extend an earlier automatic motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what mo...

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Bibliographic Details
Published in:ACM transactions on graphics 1995-10, Vol.14 (4), p.311-336
Main Authors: Auslander, Joel, Fukunaga, Alex, Partovi, Hadi, Christensen, Jon, Hsu, Lloyd, Reiss, Peter, Shuman, Andrew, Marks, Joe, Ngo, J. Thomas
Format: Article
Language:English
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Summary:We extend an earlier automatic motion-synthesis algorithm for physically realistic articulated figures in several ways. First, we summarize several incremental improvements to the original algorithm that improve its efficiency significantly and provide the user with some ability to influence what motions are generated. These techniques can be used by an animator to achieve a desired movement style, or they can be used to guarantee variety in the motions synthesized over several runs of the algorithm. Second, we report on new mechanisms that support the concatenation of existing, automatically generated motion controllers to produce complex, composite movement. Finally, we describe initial work on generalizing the techniques from 2D to 3D articulated figures. Taken together, these results illustrate the promise and challenges afforded by the controller-based approach to automatic motion synthesis for computer animation.
ISSN:0730-0301
1557-7368
DOI:10.1145/225294.225295