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Bridging the physical and digital in pervasive gaming
A new generation of entertainment technology takes computer games to the streets---and ultimately beyond.
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Published in: | Communications of the ACM 2005-03, Vol.48 (3), p.54-57 |
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Main Authors: | , , |
Format: | Magazinearticle |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | A new generation of entertainment technology takes computer games to the streets---and ultimately beyond. |
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ISSN: | 0001-0782 1557-7317 |
DOI: | 10.1145/1047671.1047704 |