Loading…

A haptic device for PC video game application

A haptic device is developed for PC video games. The proposed mechanism is designed to avoid a coupling problem in two-degree of freedom translational movement at the edges caused by the structural constraints using a motor whose body is rotating about a pivot according to the joystick motion. The w...

Full description

Saved in:
Bibliographic Details
Published in:Mechatronics (Oxford) 2004-03, Vol.14 (2), p.227-235
Main Authors: Park, Kyihwan, Bae, Byunghoon, Koo, Taeoh
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:A haptic device is developed for PC video games. The proposed mechanism is designed to avoid a coupling problem in two-degree of freedom translational movement at the edges caused by the structural constraints using a motor whose body is rotating about a pivot according to the joystick motion. The workspace of the proposed mechanism is analyzed. The spring and damping torque reflection capabilities are investigated. Additionally, the performance of the haptic system is examined in a real game environment constructed by using the graphic software.
ISSN:0957-4158
1873-4006
DOI:10.1016/S0957-4158(03)00027-8