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An inductive approach to teaching object-oriented design
An approach is described in which students learn object-oriented design by using as many of the characteristics of real program development (starting with incomplete specifications, etc.) as possible in a one-month project. Two-person teams are used, both for the benefit of team experience and to di...
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Published in: | SIGCSE bulletin 1999-03, Vol.31 (1), p.184-188 |
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Main Author: | |
Format: | Article |
Language: | English |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | An approach is described in which students learn object-oriented design by using as many of the characteristics of real program development (starting with incomplete specifications, etc.) as possible in a one-month project. Two-person teams are used, both for the benefit of team experience and to divide the effort between an algorithm portion and a GUI portion. Examples of student work are given, together with suggestions for other projects. Ideas for running a project are given in a week-by-week listing. The paper ends with suggestions for grading. |
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ISSN: | 0097-8418 |
DOI: | 10.1145/384266.299748 |