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Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia
The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plast...
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Published in: | Cerebral cortex (New York, N.Y. 1991) N.Y. 1991), 2024-04, Vol.34 (4) |
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container_title | Cerebral cortex (New York, N.Y. 1991) |
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creator | Bertoni, Sara Franceschini, Sandro Mancarella, Martina Puccio, Giovanna Ronconi, Luca Marsicano, Gianluca Gori, Simone Campana, Gianluca Facoetti, Andrea |
description | The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions. |
doi_str_mv | 10.1093/cercor/bhae152 |
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The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions.</description><identifier>ISSN: 1047-3211</identifier><identifier>EISSN: 1460-2199</identifier><identifier>DOI: 10.1093/cercor/bhae152</identifier><identifier>PMID: 38610090</identifier><language>eng</language><publisher>United States</publisher><subject>Attentional Blink ; Dyslexia - therapy ; Humans ; Parietal Lobe ; Reading ; Video Games ; Young Adult</subject><ispartof>Cerebral cortex (New York, N.Y. 1991), 2024-04, Vol.34 (4)</ispartof><rights>The Author(s) 2024. Published by Oxford University Press. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c329t-b6f290fbef63259355518483c3edd870c0ebba506dcd0fd5adf3d35e4e628bef3</citedby><cites>FETCH-LOGICAL-c329t-b6f290fbef63259355518483c3edd870c0ebba506dcd0fd5adf3d35e4e628bef3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/38610090$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Bertoni, Sara</creatorcontrib><creatorcontrib>Franceschini, Sandro</creatorcontrib><creatorcontrib>Mancarella, Martina</creatorcontrib><creatorcontrib>Puccio, Giovanna</creatorcontrib><creatorcontrib>Ronconi, Luca</creatorcontrib><creatorcontrib>Marsicano, Gianluca</creatorcontrib><creatorcontrib>Gori, Simone</creatorcontrib><creatorcontrib>Campana, Gianluca</creatorcontrib><creatorcontrib>Facoetti, Andrea</creatorcontrib><title>Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia</title><title>Cerebral cortex (New York, N.Y. 1991)</title><addtitle>Cereb Cortex</addtitle><description>The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions.</description><subject>Attentional Blink</subject><subject>Dyslexia - therapy</subject><subject>Humans</subject><subject>Parietal Lobe</subject><subject>Reading</subject><subject>Video Games</subject><subject>Young Adult</subject><issn>1047-3211</issn><issn>1460-2199</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNo9kMtOwzAQRS0EoqWwZYm8ZJPWjzhNllXFS6rEBtaRY09aoyQOtgPtJ_DXuA9Yjcc694x0EbqlZEpJwWcKnLJuVm0kUMHO0JimGUkYLYrz-CbpPOGM0hG68v6DEDpngl2iEc8zSkhBxuhnoYKxHf4yGixeyxY8lp3GvfUBnLEO99IZCLLB8U6ALe5gcLa1emjkIQndRnYKcGXDBssQoDt87yUOpDbdGpu4Rj54_G0ipOELGtu3kYxavfMNbI28Rhe1bDzcnOYEvT8-vC2fk9Xr08tysUoUZ0VIqqxmBakrqDPORMGFEDRPc644aJ3PiSJQVVKQTCtNai2krrnmAlLIWB5TfILuj97e2c8BfChb4xU0jezADr7khOcpLxjPIzo9ospZ7x3UZe9MK92upKTc118e6y9P9cfA3ck9VC3of_yvb_4LVJSHxA</recordid><startdate>20240401</startdate><enddate>20240401</enddate><creator>Bertoni, Sara</creator><creator>Franceschini, Sandro</creator><creator>Mancarella, Martina</creator><creator>Puccio, Giovanna</creator><creator>Ronconi, Luca</creator><creator>Marsicano, Gianluca</creator><creator>Gori, Simone</creator><creator>Campana, Gianluca</creator><creator>Facoetti, Andrea</creator><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope></search><sort><creationdate>20240401</creationdate><title>Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia</title><author>Bertoni, Sara ; Franceschini, Sandro ; Mancarella, Martina ; Puccio, Giovanna ; Ronconi, Luca ; Marsicano, Gianluca ; Gori, Simone ; Campana, Gianluca ; Facoetti, Andrea</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c329t-b6f290fbef63259355518483c3edd870c0ebba506dcd0fd5adf3d35e4e628bef3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Attentional Blink</topic><topic>Dyslexia - therapy</topic><topic>Humans</topic><topic>Parietal Lobe</topic><topic>Reading</topic><topic>Video Games</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bertoni, Sara</creatorcontrib><creatorcontrib>Franceschini, Sandro</creatorcontrib><creatorcontrib>Mancarella, Martina</creatorcontrib><creatorcontrib>Puccio, Giovanna</creatorcontrib><creatorcontrib>Ronconi, Luca</creatorcontrib><creatorcontrib>Marsicano, Gianluca</creatorcontrib><creatorcontrib>Gori, Simone</creatorcontrib><creatorcontrib>Campana, Gianluca</creatorcontrib><creatorcontrib>Facoetti, Andrea</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Cerebral cortex (New York, N.Y. 1991)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bertoni, Sara</au><au>Franceschini, Sandro</au><au>Mancarella, Martina</au><au>Puccio, Giovanna</au><au>Ronconi, Luca</au><au>Marsicano, Gianluca</au><au>Gori, Simone</au><au>Campana, Gianluca</au><au>Facoetti, Andrea</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia</atitle><jtitle>Cerebral cortex (New York, N.Y. 1991)</jtitle><addtitle>Cereb Cortex</addtitle><date>2024-04-01</date><risdate>2024</risdate><volume>34</volume><issue>4</issue><issn>1047-3211</issn><eissn>1460-2199</eissn><abstract>The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions.</abstract><cop>United States</cop><pmid>38610090</pmid><doi>10.1093/cercor/bhae152</doi></addata></record> |
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subjects | Attentional Blink Dyslexia - therapy Humans Parietal Lobe Reading Video Games Young Adult |
title | Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia |
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