Loading…

Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy

In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries pro...

Full description

Saved in:
Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2024-09, Vol.PP, p.1-14
Main Authors: Adelberger, Patrick, Lesota, Oleg, Eckelt, Klaus, Schedl, Markus, Streit, Marc
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page 14
container_issue
container_start_page 1
container_title IEEE transactions on visualization and computer graphics
container_volume PP
creator Adelberger, Patrick
Lesota, Oleg
Eckelt, Klaus
Schedl, Markus
Streit, Marc
description In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.
doi_str_mv 10.1109/TVCG.2024.3468948
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_miscellaneous_3110728565</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>10697307</ieee_id><sourcerecordid>3110728565</sourcerecordid><originalsourceid>FETCH-LOGICAL-c1191-8e5c99320e55f5ac686a9576f1dbc64e5959ab52657359d5cfac571b37f95dc13</originalsourceid><addsrcrecordid>eNpNkF1LwzAUhoMobk5_gCDSS286k6YnabybRedgIMLcbUnTdETbZiatMH-9rZvi1fngOS-HB6FLgqeEYHG7WqfzaYSjeEpjlog4OUJjImISYsDsuO8x52HEIjZCZ96_YUziOBGnaEQFpQQYGaOXxaaTjS1scxfMgtQWOrx3Wr6bZhPMZa2D0rpgUW-d_RxWa-M7WZkv2Rrb9HjjW9epn2FpWu2k2p2jk1JWXl8c6gS9Pj6s0qdw-TxfpLNlqAgRJEw0KCFohDVACVKxhEkBnJWkyBWLNQgQMoeIAacgClClVMBJTnkpoFCETtDNPrf_7aPTvs1q45WuKtlo2_mM9op4lACDHiV7VDnrvdNltnWmlm6XEZwNJrPBZDaYzA4m-5vrQ3yX17r4u_hV1wNXe8Borf8FMsEp5vQbVgx3Og</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>3110728565</pqid></control><display><type>article</type><title>Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy</title><source>IEEE Electronic Library (IEL) Journals</source><creator>Adelberger, Patrick ; Lesota, Oleg ; Eckelt, Klaus ; Schedl, Markus ; Streit, Marc</creator><creatorcontrib>Adelberger, Patrick ; Lesota, Oleg ; Eckelt, Klaus ; Schedl, Markus ; Streit, Marc</creatorcontrib><description>In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.</description><identifier>ISSN: 1077-2626</identifier><identifier>ISSN: 1941-0506</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2024.3468948</identifier><identifier>PMID: 39331561</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Bars ; Charts ; Data visualization ; Design methodology ; education ; Games ; gamification ; Guidelines ; learning ; Recommender systems ; Reviews ; serious games ; Topology ; Tutorials ; Visualization</subject><ispartof>IEEE transactions on visualization and computer graphics, 2024-09, Vol.PP, p.1-14</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><orcidid>0000-0001-6832-9070 ; 0000-0003-1819-5929 ; 0000-0003-1706-3406 ; 0000-0001-9186-2092</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/10697307$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,54796</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/39331561$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Adelberger, Patrick</creatorcontrib><creatorcontrib>Lesota, Oleg</creatorcontrib><creatorcontrib>Eckelt, Klaus</creatorcontrib><creatorcontrib>Schedl, Markus</creatorcontrib><creatorcontrib>Streit, Marc</creatorcontrib><title>Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.</description><subject>Bars</subject><subject>Charts</subject><subject>Data visualization</subject><subject>Design methodology</subject><subject>education</subject><subject>Games</subject><subject>gamification</subject><subject>Guidelines</subject><subject>learning</subject><subject>Recommender systems</subject><subject>Reviews</subject><subject>serious games</subject><subject>Topology</subject><subject>Tutorials</subject><subject>Visualization</subject><issn>1077-2626</issn><issn>1941-0506</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><recordid>eNpNkF1LwzAUhoMobk5_gCDSS286k6YnabybRedgIMLcbUnTdETbZiatMH-9rZvi1fngOS-HB6FLgqeEYHG7WqfzaYSjeEpjlog4OUJjImISYsDsuO8x52HEIjZCZ96_YUziOBGnaEQFpQQYGaOXxaaTjS1scxfMgtQWOrx3Wr6bZhPMZa2D0rpgUW-d_RxWa-M7WZkv2Rrb9HjjW9epn2FpWu2k2p2jk1JWXl8c6gS9Pj6s0qdw-TxfpLNlqAgRJEw0KCFohDVACVKxhEkBnJWkyBWLNQgQMoeIAacgClClVMBJTnkpoFCETtDNPrf_7aPTvs1q45WuKtlo2_mM9op4lACDHiV7VDnrvdNltnWmlm6XEZwNJrPBZDaYzA4m-5vrQ3yX17r4u_hV1wNXe8Borf8FMsEp5vQbVgx3Og</recordid><startdate>20240927</startdate><enddate>20240927</enddate><creator>Adelberger, Patrick</creator><creator>Lesota, Oleg</creator><creator>Eckelt, Klaus</creator><creator>Schedl, Markus</creator><creator>Streit, Marc</creator><general>IEEE</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><orcidid>https://orcid.org/0000-0001-6832-9070</orcidid><orcidid>https://orcid.org/0000-0003-1819-5929</orcidid><orcidid>https://orcid.org/0000-0003-1706-3406</orcidid><orcidid>https://orcid.org/0000-0001-9186-2092</orcidid></search><sort><creationdate>20240927</creationdate><title>Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy</title><author>Adelberger, Patrick ; Lesota, Oleg ; Eckelt, Klaus ; Schedl, Markus ; Streit, Marc</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1191-8e5c99320e55f5ac686a9576f1dbc64e5959ab52657359d5cfac571b37f95dc13</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>Bars</topic><topic>Charts</topic><topic>Data visualization</topic><topic>Design methodology</topic><topic>education</topic><topic>Games</topic><topic>gamification</topic><topic>Guidelines</topic><topic>learning</topic><topic>Recommender systems</topic><topic>Reviews</topic><topic>serious games</topic><topic>Topology</topic><topic>Tutorials</topic><topic>Visualization</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Adelberger, Patrick</creatorcontrib><creatorcontrib>Lesota, Oleg</creatorcontrib><creatorcontrib>Eckelt, Klaus</creatorcontrib><creatorcontrib>Schedl, Markus</creatorcontrib><creatorcontrib>Streit, Marc</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Xplore</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Adelberger, Patrick</au><au>Lesota, Oleg</au><au>Eckelt, Klaus</au><au>Schedl, Markus</au><au>Streit, Marc</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><date>2024-09-27</date><risdate>2024</risdate><volume>PP</volume><spage>1</spage><epage>14</epage><pages>1-14</pages><issn>1077-2626</issn><issn>1941-0506</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>In today's data-rich environment, visualization literacy-the ability to understand and communicate information through charts-is increasingly important. However, constructing effective charts can be challenging due to the numerous design choices involved. Off-the-shelf systems and libraries produce charts with carefully selected defaults that users may not be aware of, making it hard to increase their visualization literacy with those systems. In addition, traditional ways of improving visualization literacy, such as textbooks and tutorials, can be burdensome as they require sifting through a plethora of resources. To address this challenge, we designed Iguanodon, an easy-to-use game application that complements the traditional methods of improving visualization construction literacy. In our game application, users interactively choose whether to apply design choices, which we assign to sub-tasks that must be optimized to create an effective chart. The application offers multiple game variations to help users learn how different design choices should be applied to construct effective charts. Furthermore, our approach easily adapts to different visualization design guidelines. We describe the application's design and present the results of a user study with 37 participants. Our findings indicate that our game-based approach supports users in improving their visualization literacy.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>39331561</pmid><doi>10.1109/TVCG.2024.3468948</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0001-6832-9070</orcidid><orcidid>https://orcid.org/0000-0003-1819-5929</orcidid><orcidid>https://orcid.org/0000-0003-1706-3406</orcidid><orcidid>https://orcid.org/0000-0001-9186-2092</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 1077-2626
ispartof IEEE transactions on visualization and computer graphics, 2024-09, Vol.PP, p.1-14
issn 1077-2626
1941-0506
1941-0506
language eng
recordid cdi_proquest_miscellaneous_3110728565
source IEEE Electronic Library (IEL) Journals
subjects Bars
Charts
Data visualization
Design methodology
education
Games
gamification
Guidelines
learning
Recommender systems
Reviews
serious games
Topology
Tutorials
Visualization
title Iguanodon: A Code-Breaking Game for Improving Visualization Construction Literacy
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T05%3A43%3A09IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Iguanodon:%20A%20Code-Breaking%20Game%20for%20Improving%20Visualization%20Construction%20Literacy&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Adelberger,%20Patrick&rft.date=2024-09-27&rft.volume=PP&rft.spage=1&rft.epage=14&rft.pages=1-14&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/TVCG.2024.3468948&rft_dat=%3Cproquest_cross%3E3110728565%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c1191-8e5c99320e55f5ac686a9576f1dbc64e5959ab52657359d5cfac571b37f95dc13%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=3110728565&rft_id=info:pmid/39331561&rft_ieee_id=10697307&rfr_iscdi=true