Loading…

Models of light reflection for computer synthesized pictures

In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specul...

Full description

Saved in:
Bibliographic Details
Main Author: Blinn, James F.
Format: Conference Proceeding
Language:English
Citations: Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-a279t-1501aa799d1d060083cf543c3db1debb506c936603eeebf840b8499f1ba5c8f3
cites
container_end_page 198
container_issue
container_start_page 192
container_title
container_volume
creator Blinn, James F.
description In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specular component added for the simulation of hilights. This paper presents a more accurate function for the generation of hilights which is based on some experimental measurements of how light reflects from real surfaces. It differs from previous models in that the intensity of the hilight changes with the direction of the light source. Also the position and shape of the hilights is somewhat different from that generated by simpler models. Finally, the hilight function generates different results when simulating metallic vs. nonmetallic surfaces. Many of the effects so generated are somewhat subtle and are apparent only during movie sequences. Some representative still frames from such movies are included.
doi_str_mv 10.1145/563858.563893
format conference_proceeding
fullrecord <record><control><sourceid>proquest_acm_b</sourceid><recordid>TN_cdi_proquest_miscellaneous_31252958</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>31252958</sourcerecordid><originalsourceid>FETCH-LOGICAL-a279t-1501aa799d1d060083cf543c3db1debb506c936603eeebf840b8499f1ba5c8f3</originalsourceid><addsrcrecordid>eNqFkD1PwzAURS0BElXJyO6JiZTnOE5siQVVfElFLN0t23mmgaQusTPArydVGNiYrnTv0R0OIZcMVoyV4kZUXAq5OobiJyRTtZxq4DUXQpySBYCq82mCc5LF-A4AhayZLNiC3L6EBrtIg6dd-7ZLdEDfoUtt2FMfBupCfxgTDjR-7dMOY_uNDT20Lo0Dxgty5k0XMfvNJdk-3G_XT_nm9fF5fbfJTVGrlDMBzJhaqYY1UAFI7rwoueONZQ1aK6ByilcVcES0XpZgZamUZ9YIJz1fkqv59jCEzxFj0n0bHXad2WMYo-asEIUScgKvZ9C4XtsQPqJmoI-K9KxIz4q0HVr88_sPzn8AGwlk4Q</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype><pqid>31252958</pqid></control><display><type>conference_proceeding</type><title>Models of light reflection for computer synthesized pictures</title><source>Association for Computing Machinery:Jisc Collections:ACM OPEN Journals 2023-2025 (reading list)</source><creator>Blinn, James F.</creator><creatorcontrib>Blinn, James F.</creatorcontrib><description>In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specular component added for the simulation of hilights. This paper presents a more accurate function for the generation of hilights which is based on some experimental measurements of how light reflects from real surfaces. It differs from previous models in that the intensity of the hilight changes with the direction of the light source. Also the position and shape of the hilights is somewhat different from that generated by simpler models. Finally, the hilight function generates different results when simulating metallic vs. nonmetallic surfaces. Many of the effects so generated are somewhat subtle and are apparent only during movie sequences. Some representative still frames from such movies are included.</description><identifier>ISSN: 0097-8930</identifier><identifier>ISBN: 9781450373555</identifier><identifier>ISBN: 1450373550</identifier><identifier>DOI: 10.1145/563858.563893</identifier><language>eng</language><publisher>New York, NY, USA: ACM</publisher><ispartof>Computer graphics (New York, N.Y.), 1977, p.192-198</ispartof><rights>1977 ACM</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-a279t-1501aa799d1d060083cf543c3db1debb506c936603eeebf840b8499f1ba5c8f3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>309,310,777,781,786,787,23911,23912,25121,27906</link.rule.ids></links><search><creatorcontrib>Blinn, James F.</creatorcontrib><title>Models of light reflection for computer synthesized pictures</title><title>Computer graphics (New York, N.Y.)</title><description>In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specular component added for the simulation of hilights. This paper presents a more accurate function for the generation of hilights which is based on some experimental measurements of how light reflects from real surfaces. It differs from previous models in that the intensity of the hilight changes with the direction of the light source. Also the position and shape of the hilights is somewhat different from that generated by simpler models. Finally, the hilight function generates different results when simulating metallic vs. nonmetallic surfaces. Many of the effects so generated are somewhat subtle and are apparent only during movie sequences. Some representative still frames from such movies are included.</description><issn>0097-8930</issn><isbn>9781450373555</isbn><isbn>1450373550</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1977</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNqFkD1PwzAURS0BElXJyO6JiZTnOE5siQVVfElFLN0t23mmgaQusTPArydVGNiYrnTv0R0OIZcMVoyV4kZUXAq5OobiJyRTtZxq4DUXQpySBYCq82mCc5LF-A4AhayZLNiC3L6EBrtIg6dd-7ZLdEDfoUtt2FMfBupCfxgTDjR-7dMOY_uNDT20Lo0Dxgty5k0XMfvNJdk-3G_XT_nm9fF5fbfJTVGrlDMBzJhaqYY1UAFI7rwoueONZQ1aK6ByilcVcES0XpZgZamUZ9YIJz1fkqv59jCEzxFj0n0bHXad2WMYo-asEIUScgKvZ9C4XtsQPqJmoI-K9KxIz4q0HVr88_sPzn8AGwlk4Q</recordid><startdate>19770720</startdate><enddate>19770720</enddate><creator>Blinn, James F.</creator><general>ACM</general><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>19770720</creationdate><title>Models of light reflection for computer synthesized pictures</title><author>Blinn, James F.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a279t-1501aa799d1d060083cf543c3db1debb506c936603eeebf840b8499f1ba5c8f3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1977</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Blinn, James F.</creatorcontrib><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Blinn, James F.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Models of light reflection for computer synthesized pictures</atitle><btitle>Computer graphics (New York, N.Y.)</btitle><date>1977-07-20</date><risdate>1977</risdate><spage>192</spage><epage>198</epage><pages>192-198</pages><issn>0097-8930</issn><isbn>9781450373555</isbn><isbn>1450373550</isbn><abstract>In the production of computer generated pictures of three dimensional objects, one stage of the calculation is the determination of the intensity of a given object once its visibility has been established. This is typically done by modelling the surface as a perfect diffuser, sometimes with a specular component added for the simulation of hilights. This paper presents a more accurate function for the generation of hilights which is based on some experimental measurements of how light reflects from real surfaces. It differs from previous models in that the intensity of the hilight changes with the direction of the light source. Also the position and shape of the hilights is somewhat different from that generated by simpler models. Finally, the hilight function generates different results when simulating metallic vs. nonmetallic surfaces. Many of the effects so generated are somewhat subtle and are apparent only during movie sequences. Some representative still frames from such movies are included.</abstract><cop>New York, NY, USA</cop><pub>ACM</pub><doi>10.1145/563858.563893</doi><tpages>7</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0097-8930
ispartof Computer graphics (New York, N.Y.), 1977, p.192-198
issn 0097-8930
language eng
recordid cdi_proquest_miscellaneous_31252958
source Association for Computing Machinery:Jisc Collections:ACM OPEN Journals 2023-2025 (reading list)
title Models of light reflection for computer synthesized pictures
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-20T13%3A57%3A25IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_acm_b&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Models%20of%20light%20reflection%20for%20computer%20synthesized%20pictures&rft.btitle=Computer%20graphics%20(New%20York,%20N.Y.)&rft.au=Blinn,%20James%20F.&rft.date=1977-07-20&rft.spage=192&rft.epage=198&rft.pages=192-198&rft.issn=0097-8930&rft.isbn=9781450373555&rft.isbn_list=1450373550&rft_id=info:doi/10.1145/563858.563893&rft_dat=%3Cproquest_acm_b%3E31252958%3C/proquest_acm_b%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-a279t-1501aa799d1d060083cf543c3db1debb506c936603eeebf840b8499f1ba5c8f3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=31252958&rft_id=info:pmid/&rfr_iscdi=true