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An inductive approach to teaching object-oriented design
An approach is described in which students learn object-oriented design by using as many of the characteristics of real program development (starting with incomplete specifications, etc.) as possible in a one-month project. Two-person teams are used, both for the benefit of team experience and to di...
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Main Author: | |
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Format: | Conference Proceeding |
Language: | English |
Subjects: |
Social and professional topics
> Professional topics
> Management of computing and information systems
> Project and people management
> Computer and information systems training
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Online Access: | Get full text |
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Summary: | An approach is described in which students learn object-oriented design by using as many of the characteristics of real program development (starting with incomplete specifications, etc.) as possible in a one-month project. Two-person teams are used, both for the benefit of team experience and to divide the effort between an algorithm portion and a GUI portion. Examples of student work are given, together with suggestions for other projects. Ideas for running a project are given in a week-by-week listing. The paper ends with suggestions for grading. |
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ISSN: | 0097-8418 |
DOI: | 10.1145/299649.299748 |