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Shader Performance Analysis on a Modern GPU Architecture

This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The architecture of a modern GPU is described and a simulator and associated framework used to evaluate the architecture is introd...

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Bibliographic Details
Main Authors: Moya, Victor, Gonzalez, Carlos, Roca, Jordi, Fernandez, Agustin, Espasa, Roger
Format: Conference Proceeding
Language:English
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Summary:This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The architecture of a modern GPU is described and a simulator and associated framework used to evaluate the architecture is introduced. The paper analyses the effects in performance of different configurations of the shader processing units and compares a classic GPU with a unified shader GPU. The evaluated unified shader architecture proves to be 15% to 30% more efficient, in terms of area, with a 2% to 7% improvement in performance when compared with a similar non-unified architecture.
ISSN:1072-4451
DOI:10.1109/MICRO.2005.30