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Two-Person Second-Order Games, Part 1: Formulation and Transition Anatomy
It is well known that human psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. In Part 1 of the paper, we formulate a two-person game by the habitual...
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Published in: | Journal of optimization theory and applications 2009-06, Vol.141 (3), p.619-639 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | It is well known that human psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. In Part 1 of the paper, we formulate a two-person game by the habitual domain theory and the Markov chain theory. Using the habitual domains theory, we present a new model describing the evolution of the states of mind of players over time, the
two-person second-order game
. We introduce the concept of the
focal mind profile
as well as the solution concept of the
win-win mind profile
. In addition, we provide also a method to predict the average number of steps needed for a game to reach a focal or win-win mind profile. Then, in Part 2 of the paper, under some reasonable assumptions, we derive the
possibility theorem
stating that it is always possible to reach a win-win mind profile when suitable conditions are satisfied. |
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ISSN: | 0022-3239 1573-2878 |
DOI: | 10.1007/s10957-008-9487-y |