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Hacking the Nintendo Wii Remote

Since its introduction, the Nintendo Wii remote has become one of the world's most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The...

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Published in:IEEE pervasive computing 2008-07, Vol.7 (3), p.39-45
Main Author: Lee, J.C.
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Language:English
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description Since its introduction, the Nintendo Wii remote has become one of the world's most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The author describes the technology inside the Wii remote, existing interaction techniques, what's involved in creating custom applications, and several projects ranging from multiobject tracking to spatial augmented reality that challenge the way its developers meant it to be used.
doi_str_mv 10.1109/MPRV.2008.53
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ispartof IEEE pervasive computing, 2008-07, Vol.7 (3), p.39-45
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source IEEE Electronic Library (IEL) Journals
subjects Accelerometers
Application software
Augmented reality
Bluetooth
Cameras
Computation
Computer crime
computer vision
controller
desktop virtual reality
Developers
Games
Handheld computers
Hardware
head tracking
human interface
infrared tracking
input
Input devices
interactive whiteboard
Low cost
Manufacturing
Platforms
spatial augmented reality
Tracking
Wii remote
title Hacking the Nintendo Wii Remote
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