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Hacking the Nintendo Wii Remote
Since its introduction, the Nintendo Wii remote has become one of the world's most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The...
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Published in: | IEEE pervasive computing 2008-07, Vol.7 (3), p.39-45 |
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container_title | IEEE pervasive computing |
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creator | Lee, J.C. |
description | Since its introduction, the Nintendo Wii remote has become one of the world's most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The author describes the technology inside the Wii remote, existing interaction techniques, what's involved in creating custom applications, and several projects ranging from multiobject tracking to spatial augmented reality that challenge the way its developers meant it to be used. |
doi_str_mv | 10.1109/MPRV.2008.53 |
format | article |
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ispartof | IEEE pervasive computing, 2008-07, Vol.7 (3), p.39-45 |
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language | eng |
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source | IEEE Electronic Library (IEL) Journals |
subjects | Accelerometers Application software Augmented reality Bluetooth Cameras Computation Computer crime computer vision controller desktop virtual reality Developers Games Handheld computers Hardware head tracking human interface infrared tracking input Input devices interactive whiteboard Low cost Manufacturing Platforms spatial augmented reality Tracking Wii remote |
title | Hacking the Nintendo Wii Remote |
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