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Contexts, gaming pleasures, and gendered preferences

In this article, the author explores computer gaming preferences of girls through observations of a games club at an all-girl state school in the United Kingdom. The author argues that gaming tastes are alterable and site specific. Gaming preferences certainly relate to the attributes of particular...

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Published in:Simulation & gaming 2005-12, Vol.36 (4), p.464-482
Main Author: Carr, Diane
Format: Article
Language:English
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container_title Simulation & gaming
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creator Carr, Diane
description In this article, the author explores computer gaming preferences of girls through observations of a games club at an all-girl state school in the United Kingdom. The author argues that gaming tastes are alterable and site specific. Gaming preferences certainly relate to the attributes of particular games, but they will also depend on the player’s recognition and knowledge of these attributes. Players accumulate these competencies according to the patterns of access and peer culture they encounter. The constituents of preference, such as access, are shaped by gender, and as a result, gaming preferences may manifest along gendered lines. It is not difficult to generate data, indicating that gendered tastes exist, but it is shortsighted to separate such outcomes from the various practices that contribute to their formation.
doi_str_mv 10.1177/1046878105282160
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identifier ISSN: 1046-8781
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source International Bibliography of the Social Sciences (IBSS); SAGE:Jisc Collections:SAGE Journals Read and Publish 2023-2024:2025 extension (reading list); ERIC
subjects Adolescents
Computer & video games
Computer Use
Computers
Cultural Context
Culture
Digital technology
Education
Females
Foreign Countries
Games
Gender
Gender Differences
Gender differentiation
Girls
Influences
Interviews
Observation
Peer groups
Peer Relationship
Peers
Preferences
Questionnaires
Schools
Single Sex Schools
Social research
State Schools
Student Attitudes
Student Motivation
Students
Studies
United Kingdom
Urban Schools
Youth Clubs
title Contexts, gaming pleasures, and gendered preferences
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