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Dynamic interactive epistemology
The epistemic program in game theory uses formal models of interactive reasoning to provide foundations for various game-theoretic solution concepts. Much of this work is based around the (static) Aumann structure model of interactive epistemology, but more recently dynamic models of interactive rea...
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Published in: | Games and economic behavior 2004-10, Vol.49 (1), p.49-80 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | The epistemic program in game theory uses formal models of interactive reasoning to provide foundations for various game-theoretic solution concepts. Much of this work is based around the (static) Aumann structure model of interactive epistemology, but more recently dynamic models of interactive reasoning have been developed, most notably by Stalnaker [Econ. Philos. 12 (1996) 133–163] and Battigalli and Siniscalchi [J. Econ. Theory 88 (1999) 188–230], and used to analyze rational play in extensive form games. But while the properties of Aumann structures are well understood, without a formal language in which belief and belief revision statements can be expressed, it is unclear exactly what are the properties of these dynamic models. Here we investigate this question by defining such a language. A semantics and syntax are presented, with soundness and completeness theorems linking the two. |
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ISSN: | 0899-8256 1090-2473 |
DOI: | 10.1016/j.geb.2003.10.006 |