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The studio as laboratory: Combining creative practice and digital technology research
Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investig...
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Published in: | International journal of human-computer studies 2005-10, Vol.63 (4), p.452-481 |
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container_end_page | 481 |
container_issue | 4 |
container_start_page | 452 |
container_title | International journal of human-computer studies |
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creator | Edmonds, Ernest A. Weakley, Alastair Candy, Linda Fell, Mark Knott, Roger Pauletto, Sandra |
description | Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investigation of creativity and the role of new technologies. The demands of such work often reveal the limitations of existing technologies and open the door to developing new approaches and techniques. This provides the creativity researcher with opportunities to understand the multi-dimensional characteristics of the creative process. At the same time, it places new demands upon the creators of the technological solutions and pushes forward our understanding of the future requirements of creative technologies. This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human–computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well as distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed. |
doi_str_mv | 10.1016/j.ijhcs.2005.04.012 |
format | article |
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ispartof | International journal of human-computer studies, 2005-10, Vol.63 (4), p.452-481 |
issn | 1071-5819 1095-9300 |
language | eng |
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source | Library & Information Science Abstracts (LISA); ScienceDirect Freedom Collection 2022-2024 |
subjects | Collaboration Computers Creative technologies Creativity Human-computer interaction Practice-based research Software environments User interface |
title | The studio as laboratory: Combining creative practice and digital technology research |
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