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Spatial Regimes of the Digital Playground: Cultural Functions of Spatial Practices in Computer Games
In this article, the author investigates how computer games can be understood as sociospatial practices. Although spatiality has always been considered a central quality of any digital game, cultural and social functions of space have not been much theorized in relation to games. This article furthe...
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Published in: | Space and culture 2008-08, Vol.11 (3), p.260-272 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | In this article, the author investigates how computer games can be understood as sociospatial practices. Although spatiality has always been considered a central quality of any digital game, cultural and social functions of space have not been much theorized in relation to games. This article furthers a discussion on how they can be understood as spatial practices by proposing a first approach that makes an analysis of games as sociospatial practices possible. It introduces the concept of magic node as a manner to facilitate such a study of games. A case study of cartographical practices in real time strategy games exemplifies how games can be approached as such magic nodes. |
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ISSN: | 1206-3312 1552-8308 |
DOI: | 10.1177/1206331208319150 |