Loading…

Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies

This paper models the early dynamics of insurgency using an agent-based computer simulation of civilians, insurgents, and soldiers. In the simulation, insurgents choose to attack government forces, which then strike back. Such government counterattacks may result in the capture or killing of insurge...

Full description

Saved in:
Bibliographic Details
Published in:Journal of artificial societies and social simulation 2008-10, Vol.11 (4)
Main Author: Bennett, D Scott
Format: Article
Language:English
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by
cites
container_end_page
container_issue 4
container_start_page
container_title Journal of artificial societies and social simulation
container_volume 11
creator Bennett, D Scott
description This paper models the early dynamics of insurgency using an agent-based computer simulation of civilians, insurgents, and soldiers. In the simulation, insurgents choose to attack government forces, which then strike back. Such government counterattacks may result in the capture or killing of insurgents, may make nearby civilians afraid to become insurgents, but may also increase the anger of surrounding civilians if there is significant collateral damage. If civilians become angry enough, they become new insurgents. I simulate the dynamics of these interactions, focusing on the effectiveness of government forces at capturing insurgents vs. their accuracy in avoiding collateral damage. The simulations suggest that accuracy (avoidance of collateral damage) is more important for the long-term defeat of insurgency than is effectiveness at capturing insurgents in any given counterattack. There also may be a critical 'tipping point' for accuracy below which the length of insurgencies increases dramatically. The dynamics of how insurgencies grow or decline in response to various combinations of government accuracy and effectiveness illustrate the tradeoffs faced by governments in dealing with the early stages of an insurgency. Adapted from the source document.
format article
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_miscellaneous_61762355</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>61762355</sourcerecordid><originalsourceid>FETCH-LOGICAL-p186t-b4d7645403c482f88d23c294b45bba12875f0c6747d4ef45974924614ee967303</originalsourceid><addsrcrecordid>eNpVjEFLwzAYQIMoOKf_ISdPFtLkS9J6kzrnYOJFzyNNvs5ImsymHfTfK8yDnt47PN4ZWZSgWKGBy_M_fkmucv5kjAuu5IK4dTriEHuMY76jjT_64E38URMdHT-Qro4pTKNPkaaObmKehj1GO9_Tl-Qw-Lg_VWYIM32co-m9zf9Sj_maXHQmZLz55ZK8P63emudi-7reNA_b4lBWaixacFqBBCYsVLyrKseF5TW0INvWlLzSsmNWadAOsANZa6g5qBIQa6UFE0tye_oehvQ1YR53vc8WQzAR05R3qtSKCynFNwmqU6Q</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>61762355</pqid></control><display><type>article</type><title>Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies</title><source>Alma/SFX Local Collection</source><source>Sociological Abstracts</source><creator>Bennett, D Scott</creator><creatorcontrib>Bennett, D Scott</creatorcontrib><description>This paper models the early dynamics of insurgency using an agent-based computer simulation of civilians, insurgents, and soldiers. In the simulation, insurgents choose to attack government forces, which then strike back. Such government counterattacks may result in the capture or killing of insurgents, may make nearby civilians afraid to become insurgents, but may also increase the anger of surrounding civilians if there is significant collateral damage. If civilians become angry enough, they become new insurgents. I simulate the dynamics of these interactions, focusing on the effectiveness of government forces at capturing insurgents vs. their accuracy in avoiding collateral damage. The simulations suggest that accuracy (avoidance of collateral damage) is more important for the long-term defeat of insurgency than is effectiveness at capturing insurgents in any given counterattack. There also may be a critical 'tipping point' for accuracy below which the length of insurgencies increases dramatically. The dynamics of how insurgencies grow or decline in response to various combinations of government accuracy and effectiveness illustrate the tradeoffs faced by governments in dealing with the early stages of an insurgency. Adapted from the source document.</description><identifier>ISSN: 1460-7425</identifier><identifier>EISSN: 1460-7425</identifier><language>eng</language><subject>Anger ; Armed Forces ; Avoidance ; Conflict ; Military Personnel ; Strikes</subject><ispartof>Journal of artificial societies and social simulation, 2008-10, Vol.11 (4)</ispartof><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,33752</link.rule.ids></links><search><creatorcontrib>Bennett, D Scott</creatorcontrib><title>Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies</title><title>Journal of artificial societies and social simulation</title><description>This paper models the early dynamics of insurgency using an agent-based computer simulation of civilians, insurgents, and soldiers. In the simulation, insurgents choose to attack government forces, which then strike back. Such government counterattacks may result in the capture or killing of insurgents, may make nearby civilians afraid to become insurgents, but may also increase the anger of surrounding civilians if there is significant collateral damage. If civilians become angry enough, they become new insurgents. I simulate the dynamics of these interactions, focusing on the effectiveness of government forces at capturing insurgents vs. their accuracy in avoiding collateral damage. The simulations suggest that accuracy (avoidance of collateral damage) is more important for the long-term defeat of insurgency than is effectiveness at capturing insurgents in any given counterattack. There also may be a critical 'tipping point' for accuracy below which the length of insurgencies increases dramatically. The dynamics of how insurgencies grow or decline in response to various combinations of government accuracy and effectiveness illustrate the tradeoffs faced by governments in dealing with the early stages of an insurgency. Adapted from the source document.</description><subject>Anger</subject><subject>Armed Forces</subject><subject>Avoidance</subject><subject>Conflict</subject><subject>Military Personnel</subject><subject>Strikes</subject><issn>1460-7425</issn><issn>1460-7425</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2008</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNpVjEFLwzAYQIMoOKf_ISdPFtLkS9J6kzrnYOJFzyNNvs5ImsymHfTfK8yDnt47PN4ZWZSgWKGBy_M_fkmucv5kjAuu5IK4dTriEHuMY76jjT_64E38URMdHT-Qro4pTKNPkaaObmKehj1GO9_Tl-Qw-Lg_VWYIM32co-m9zf9Sj_maXHQmZLz55ZK8P63emudi-7reNA_b4lBWaixacFqBBCYsVLyrKseF5TW0INvWlLzSsmNWadAOsANZa6g5qBIQa6UFE0tye_oehvQ1YR53vc8WQzAR05R3qtSKCynFNwmqU6Q</recordid><startdate>20081001</startdate><enddate>20081001</enddate><creator>Bennett, D Scott</creator><scope>7U4</scope><scope>BHHNA</scope><scope>DWI</scope><scope>WZK</scope></search><sort><creationdate>20081001</creationdate><title>Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies</title><author>Bennett, D Scott</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p186t-b4d7645403c482f88d23c294b45bba12875f0c6747d4ef45974924614ee967303</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Anger</topic><topic>Armed Forces</topic><topic>Avoidance</topic><topic>Conflict</topic><topic>Military Personnel</topic><topic>Strikes</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bennett, D Scott</creatorcontrib><collection>Sociological Abstracts (pre-2017)</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Journal of artificial societies and social simulation</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bennett, D Scott</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies</atitle><jtitle>Journal of artificial societies and social simulation</jtitle><date>2008-10-01</date><risdate>2008</risdate><volume>11</volume><issue>4</issue><issn>1460-7425</issn><eissn>1460-7425</eissn><abstract>This paper models the early dynamics of insurgency using an agent-based computer simulation of civilians, insurgents, and soldiers. In the simulation, insurgents choose to attack government forces, which then strike back. Such government counterattacks may result in the capture or killing of insurgents, may make nearby civilians afraid to become insurgents, but may also increase the anger of surrounding civilians if there is significant collateral damage. If civilians become angry enough, they become new insurgents. I simulate the dynamics of these interactions, focusing on the effectiveness of government forces at capturing insurgents vs. their accuracy in avoiding collateral damage. The simulations suggest that accuracy (avoidance of collateral damage) is more important for the long-term defeat of insurgency than is effectiveness at capturing insurgents in any given counterattack. There also may be a critical 'tipping point' for accuracy below which the length of insurgencies increases dramatically. The dynamics of how insurgencies grow or decline in response to various combinations of government accuracy and effectiveness illustrate the tradeoffs faced by governments in dealing with the early stages of an insurgency. Adapted from the source document.</abstract></addata></record>
fulltext fulltext
identifier ISSN: 1460-7425
ispartof Journal of artificial societies and social simulation, 2008-10, Vol.11 (4)
issn 1460-7425
1460-7425
language eng
recordid cdi_proquest_miscellaneous_61762355
source Alma/SFX Local Collection; Sociological Abstracts
subjects Anger
Armed Forces
Avoidance
Conflict
Military Personnel
Strikes
title Governments, Civilians, and the Evolution of Insurgency: Modeling the Early Dynamics of Insurgencies
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-10T02%3A30%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Governments,%20Civilians,%20and%20the%20Evolution%20of%20Insurgency:%20Modeling%20the%20Early%20Dynamics%20of%20Insurgencies&rft.jtitle=Journal%20of%20artificial%20societies%20and%20social%20simulation&rft.au=Bennett,%20D%20Scott&rft.date=2008-10-01&rft.volume=11&rft.issue=4&rft.issn=1460-7425&rft.eissn=1460-7425&rft_id=info:doi/&rft_dat=%3Cproquest%3E61762355%3C/proquest%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-p186t-b4d7645403c482f88d23c294b45bba12875f0c6747d4ef45974924614ee967303%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=61762355&rft_id=info:pmid/&rfr_iscdi=true