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The visual hull of smooth curved objects
The visual hull is a geometric entity that relates the shape of an object to its silhouettes or shadows. This paper develops the theory of the visual hull of generic smooth objects. We show that the visual hull can be constructed using surfaces which partition the viewpoint space of the aspect graph...
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Published in: | IEEE transactions on pattern analysis and machine intelligence 2004-12, Vol.26 (12), p.1622-1632 |
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container_title | IEEE transactions on pattern analysis and machine intelligence |
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creator | Bottino, A. Laurentini, A. |
description | The visual hull is a geometric entity that relates the shape of an object to its silhouettes or shadows. This paper develops the theory of the visual hull of generic smooth objects. We show that the visual hull can be constructed using surfaces which partition the viewpoint space of the aspect graph of the object. The surfaces are those generated by the visual events tangent crossing and triple point. An analysis based on the shape of the object at the tangency points of these surfaces allows pruning away many surfaces and patches not relevant to the construction. An algorithm for computing the visual hull is outlined. |
doi_str_mv | 10.1109/TPAMI.2004.130 |
format | article |
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An algorithm for computing the visual hull is outlined.</description><subject>aspect</subject><subject>aspect graphs</subject><subject>Computer vision</subject><subject>Data structures</subject><subject>Humans</subject><subject>Image recognition</subject><subject>Image reconstruction</subject><subject>Index Terms- Computer vision</subject><subject>Light sources</subject><subject>Shape</subject><subject>silhouettes</subject><subject>smooth curved objects</subject><subject>Solids</subject><subject>Surface reconstruction</subject><subject>Virtual reality</subject><subject>visual hull</subject><issn>0162-8828</issn><issn>1939-3539</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2004</creationdate><recordtype>article</recordtype><recordid>eNqF0M9LwzAUwPEgipvTqxdBigfx0vqSl-bHcQx_DCZ6mOfQJSnraNfZtAP_ezs3GHjx9A755MH7EnJNIaEU9OP8Y_w2TRgATyjCCRlSjTrGFPUpGQIVLFaKqQG5CGEFQHkKeE4GNE0lKsaG5GG-9NG2CF1WRsuuLKM6j0JV1-0ysl2z9S6qFytv23BJzvKsDP7qMEfk8_lpPnmNZ-8v08l4FlsUuo2FYym3TIMAljshpFpIC55LpqQD6RxKoEpLxxxk1uWe-ZRLBTJDqVhOcUTu93s3Tf3V-dCaqgjWl2W29nUXjJAUkWr1L2RKCApS9PDuD1zVXbPujzBKceAp9lFGJNkj29QhND43m6aosubbUDC70ua3tNmVNn3p_sPtYWu3qLw78kPaHtzsQeG9Pz4jR8UV_gAqbX6Z</recordid><startdate>200412</startdate><enddate>200412</enddate><creator>Bottino, A.</creator><creator>Laurentini, A.</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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source | IEEE Electronic Library (IEL) Journals |
subjects | aspect aspect graphs Computer vision Data structures Humans Image recognition Image reconstruction Index Terms- Computer vision Light sources Shape silhouettes smooth curved objects Solids Surface reconstruction Virtual reality visual hull |
title | The visual hull of smooth curved objects |
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