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Bias to Experience Approaching Motion in a Three-Dimensional Virtual Environment
We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observe...
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Published in: | Perception (London) 2004-01, Vol.33 (3), p.259-276 |
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creator | Lewis, Clifford F McBeath, Michael K |
description | We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observers exhibited biases to experience approaching motion. The strengths of the biases were decreased when stimuli pointed away, but size of the display screen had no effect. Tests with diamond-shaped tiles that varied in the degree of pointing asymmetry resulted in a linear trend in which the bias was strongest for stimuli pointing toward the viewer, and weakest for stimuli pointing away. We show that the overall bias to experience approaching motion is consi'stent with a computational strategy of matching corresponding features between adjacent foreshortened stimuli in consecutive visual frames. We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion. |
doi_str_mv | 10.1068/p5190 |
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We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion.</description><subject>Adaptation, Physiological</subject><subject>Biological and medical sciences</subject><subject>Depth Perception - physiology</subject><subject>Distance Perception - physiology</subject><subject>Female</subject><subject>Form Perception - physiology</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Humans</subject><subject>Male</subject><subject>Motion Perception - physiology</subject><subject>Perception</subject><subject>Photic Stimulation</subject><subject>Psychology. Psychoanalysis. Psychiatry</subject><subject>Psychology. 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Psychophysiology</topic><topic>Psychophysics</topic><topic>User-Computer Interface</topic><topic>Vision</topic><topic>Vision, Binocular - physiology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lewis, Clifford F</creatorcontrib><creatorcontrib>McBeath, Michael K</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><jtitle>Perception (London)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lewis, Clifford F</au><au>McBeath, Michael K</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Bias to Experience Approaching Motion in a Three-Dimensional Virtual Environment</atitle><jtitle>Perception (London)</jtitle><addtitle>Perception</addtitle><date>2004-01-01</date><risdate>2004</risdate><volume>33</volume><issue>3</issue><spage>259</spage><epage>276</epage><pages>259-276</pages><issn>0301-0066</issn><eissn>1468-4233</eissn><coden>PCTNBA</coden><abstract>We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. 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subjects | Adaptation, Physiological Biological and medical sciences Depth Perception - physiology Distance Perception - physiology Female Form Perception - physiology Fundamental and applied biological sciences. Psychology Humans Male Motion Perception - physiology Perception Photic Stimulation Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Psychophysics User-Computer Interface Vision Vision, Binocular - physiology |
title | Bias to Experience Approaching Motion in a Three-Dimensional Virtual Environment |
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