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Real-time parallel hashing on the GPU

We demonstrate an efficient data-parallel algorithm for building large hash tables of millions of elements in real-time. We consider two parallel algorithms for the construction: a classical sparse perfect hashing approach, and cuckoo hashing, which packs elements densely by allowing an element to b...

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Bibliographic Details
Published in:ACM transactions on graphics 2009-12, Vol.28 (5), p.1-9
Main Authors: Alcantara, Dan A, Sharf, Andrei, Abbasinejad, Fatemeh, Sengupta, Shubhabrata, Mitzenmacher, Michael, Owens, John D, Amenta, Nina
Format: Article
Language:English
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Summary:We demonstrate an efficient data-parallel algorithm for building large hash tables of millions of elements in real-time. We consider two parallel algorithms for the construction: a classical sparse perfect hashing approach, and cuckoo hashing, which packs elements densely by allowing an element to be stored in one of multiple possible locations. Our construction is a hybrid approach that uses both algorithms. We measure the construction time, access time, and memory usage of our implementations and demonstrate real-time performance on large datasets: for 5 million key-value pairs, we construct a hash table in 35.7 ms using 1.42 times as much memory as the input data itself, and we can access all the elements in that hash table in 15.3 ms. For comparison, sorting the same data requires 36.6 ms, but accessing all the elements via binary search requires 79.5 ms. Furthermore, we show how our hashing methods can be applied to two graphics applications: 3D surface intersection for moving data and geometric hashing for image matching.
ISSN:0730-0301
1557-7368
DOI:10.1145/1618452.1618500