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Discrete-Time Linear-Quadratic Dynamic Games
Finite-dimensional, time invariant, linear quadratic dynamic games are perhaps the best understood and researched class of dynamic games. This is particularly true for continuous-time linear quadratic differential games. In this paper, the application of the theory of dynamic games to signal process...
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Published in: | Journal of optimization theory and applications 2010-07, Vol.146 (1), p.151-179 |
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description | Finite-dimensional, time invariant, linear quadratic dynamic games are perhaps the best understood and researched class of dynamic games. This is particularly true for continuous-time linear quadratic differential games. In this paper, the application of the theory of dynamic games to signal processing is considered. We are interested in digital signal processing and therefore we confine our attention to discrete-time linear-quadratic dynamic games (LQDG). In discrete-time the cost function contains product terms between the decision variables which complicates the analysis compared to its continuous-time analogue. With a view to facilitate the application of the theory of dynamic games to digital signal processing, and in particular, disturbance rejection, the complete solution of the discrete-time LQDG is worked out and explicit results are obtained. Thus,discrete-time LQDGs have the distinct advantage of being amenable to analysis, closed-form solutions are possible, and one is in tune with modern digital signal processing techniques. In this paper, minimal necessary and sufficient conditions for the existence of a solution to the discrete-time LQDG are provided and its explicit, closed-form, solution is worked out. This opens the way to designing novel digital signal processing algorithms for disturbance rejection. Information plays a critical role in game theory and in particular in dynamic games. Using our explicit solution of the deterministic LQDG, a hierarchy of three zero-sum stochastic LQDGs characterized by a sequence of information patterns which increase in complexity is analyzed. |
doi_str_mv | 10.1007/s10957-010-9661-x |
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D.</creator><creatorcontrib>Pachter, M. ; Pham, K. D.</creatorcontrib><description>Finite-dimensional, time invariant, linear quadratic dynamic games are perhaps the best understood and researched class of dynamic games. This is particularly true for continuous-time linear quadratic differential games. In this paper, the application of the theory of dynamic games to signal processing is considered. We are interested in digital signal processing and therefore we confine our attention to discrete-time linear-quadratic dynamic games (LQDG). In discrete-time the cost function contains product terms between the decision variables which complicates the analysis compared to its continuous-time analogue. With a view to facilitate the application of the theory of dynamic games to digital signal processing, and in particular, disturbance rejection, the complete solution of the discrete-time LQDG is worked out and explicit results are obtained. Thus,discrete-time LQDGs have the distinct advantage of being amenable to analysis, closed-form solutions are possible, and one is in tune with modern digital signal processing techniques. In this paper, minimal necessary and sufficient conditions for the existence of a solution to the discrete-time LQDG are provided and its explicit, closed-form, solution is worked out. This opens the way to designing novel digital signal processing algorithms for disturbance rejection. Information plays a critical role in game theory and in particular in dynamic games. 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D.</creatorcontrib><title>Discrete-Time Linear-Quadratic Dynamic Games</title><title>Journal of optimization theory and applications</title><addtitle>J Optim Theory Appl</addtitle><description>Finite-dimensional, time invariant, linear quadratic dynamic games are perhaps the best understood and researched class of dynamic games. This is particularly true for continuous-time linear quadratic differential games. In this paper, the application of the theory of dynamic games to signal processing is considered. We are interested in digital signal processing and therefore we confine our attention to discrete-time linear-quadratic dynamic games (LQDG). In discrete-time the cost function contains product terms between the decision variables which complicates the analysis compared to its continuous-time analogue. With a view to facilitate the application of the theory of dynamic games to digital signal processing, and in particular, disturbance rejection, the complete solution of the discrete-time LQDG is worked out and explicit results are obtained. Thus,discrete-time LQDGs have the distinct advantage of being amenable to analysis, closed-form solutions are possible, and one is in tune with modern digital signal processing techniques. In this paper, minimal necessary and sufficient conditions for the existence of a solution to the discrete-time LQDG are provided and its explicit, closed-form, solution is worked out. This opens the way to designing novel digital signal processing algorithms for disturbance rejection. Information plays a critical role in game theory and in particular in dynamic games. Using our explicit solution of the deterministic LQDG, a hierarchy of three zero-sum stochastic LQDGs characterized by a sequence of information patterns which increase in complexity is analyzed.</description><subject>Algorithms</subject><subject>Applications of Mathematics</subject><subject>Applied sciences</subject><subject>Calculus of Variations and Optimal Control; Optimization</subject><subject>Controllers</subject><subject>Digital signal processing</subject><subject>Disturbances</subject><subject>Dynamical systems</subject><subject>Dynamics</subject><subject>Engineering</subject><subject>Exact sciences and technology</subject><subject>Exact solutions</subject><subject>Game theory</subject><subject>Games</subject><subject>Inertia</subject><subject>Linear quadratic</subject><subject>Mathematical analysis</subject><subject>Mathematical programming</subject><subject>Mathematics</subject><subject>Mathematics and Statistics</subject><subject>Noise</subject><subject>Operational research and scientific management</subject><subject>Operational research. 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D.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Discrete-Time Linear-Quadratic Dynamic Games</atitle><jtitle>Journal of optimization theory and applications</jtitle><stitle>J Optim Theory Appl</stitle><date>2010-07-01</date><risdate>2010</risdate><volume>146</volume><issue>1</issue><spage>151</spage><epage>179</epage><pages>151-179</pages><issn>0022-3239</issn><eissn>1573-2878</eissn><coden>JOTABN</coden><abstract>Finite-dimensional, time invariant, linear quadratic dynamic games are perhaps the best understood and researched class of dynamic games. This is particularly true for continuous-time linear quadratic differential games. In this paper, the application of the theory of dynamic games to signal processing is considered. We are interested in digital signal processing and therefore we confine our attention to discrete-time linear-quadratic dynamic games (LQDG). In discrete-time the cost function contains product terms between the decision variables which complicates the analysis compared to its continuous-time analogue. With a view to facilitate the application of the theory of dynamic games to digital signal processing, and in particular, disturbance rejection, the complete solution of the discrete-time LQDG is worked out and explicit results are obtained. Thus,discrete-time LQDGs have the distinct advantage of being amenable to analysis, closed-form solutions are possible, and one is in tune with modern digital signal processing techniques. In this paper, minimal necessary and sufficient conditions for the existence of a solution to the discrete-time LQDG are provided and its explicit, closed-form, solution is worked out. This opens the way to designing novel digital signal processing algorithms for disturbance rejection. Information plays a critical role in game theory and in particular in dynamic games. 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subjects | Algorithms Applications of Mathematics Applied sciences Calculus of Variations and Optimal Control Optimization Controllers Digital signal processing Disturbances Dynamical systems Dynamics Engineering Exact sciences and technology Exact solutions Game theory Games Inertia Linear quadratic Mathematical analysis Mathematical programming Mathematics Mathematics and Statistics Noise Operational research and scientific management Operational research. Management science Operations Research/Decision Theory Optimization Rejection Signal processing Studies Theory of Computation |
title | Discrete-Time Linear-Quadratic Dynamic Games |
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