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Graphic and haptic modelling of the oesophagus for VR-based medical simulation
Background Medical simulators with vision and haptic feedback have been applied to many medical procedures in recent years, due to their safe and repetitive nature for training. Among the many technical components of the simulators, realistic and interactive organ modelling stands out as a key issue...
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Published in: | The international journal of medical robotics + computer assisted surgery 2009-09, Vol.5 (3), p.257-266 |
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container_issue | 3 |
container_start_page | 257 |
container_title | The international journal of medical robotics + computer assisted surgery |
container_volume | 5 |
creator | Choi, Changmok Kim, Jungsik Han, Hyonyung Ahn, Bummo Kim, Jung |
description | Background
Medical simulators with vision and haptic feedback have been applied to many medical procedures in recent years, due to their safe and repetitive nature for training. Among the many technical components of the simulators, realistic and interactive organ modelling stands out as a key issue for judging the fidelity of the simulation. This paper describes the modelling of an oesophagus for a real‐time laparoscopic surgical simulator.
Methods
For realistic simulation, organ deformation and tissue cutting in the oesophagus are implemented with geometric organ models segmented from the Visible Human Dataset. The tissue mechanical parameters were obtained from in vivo animal experiments and integrated with graphic and haptic devices into the laparoscopic surgical simulation system inside an abdominal mannequin.
Results
This platform can be used to demonstrate deformation and incision of the oesophagus by surgical instruments, where the user can haptically interact with the virtual soft tissues and simultaneously see the corresponding organ deformation on the visual display.
Conclusions
Current laparoscopic surgical training has been transformed from the traditional apprenticeship model to simulation‐based methods. The outcome of the model could replace conventional training systems and could be useful in effectively transferring surgical skills to novice surgeons. Copyright © 2009 John Wiley & Sons, Ltd. |
doi_str_mv | 10.1002/rcs.256 |
format | article |
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Medical simulators with vision and haptic feedback have been applied to many medical procedures in recent years, due to their safe and repetitive nature for training. Among the many technical components of the simulators, realistic and interactive organ modelling stands out as a key issue for judging the fidelity of the simulation. This paper describes the modelling of an oesophagus for a real‐time laparoscopic surgical simulator.
Methods
For realistic simulation, organ deformation and tissue cutting in the oesophagus are implemented with geometric organ models segmented from the Visible Human Dataset. The tissue mechanical parameters were obtained from in vivo animal experiments and integrated with graphic and haptic devices into the laparoscopic surgical simulation system inside an abdominal mannequin.
Results
This platform can be used to demonstrate deformation and incision of the oesophagus by surgical instruments, where the user can haptically interact with the virtual soft tissues and simultaneously see the corresponding organ deformation on the visual display.
Conclusions
Current laparoscopic surgical training has been transformed from the traditional apprenticeship model to simulation‐based methods. The outcome of the model could replace conventional training systems and could be useful in effectively transferring surgical skills to novice surgeons. Copyright © 2009 John Wiley & Sons, Ltd.</description><identifier>ISSN: 1478-5951</identifier><identifier>EISSN: 1478-596X</identifier><identifier>DOI: 10.1002/rcs.256</identifier><identifier>PMID: 19444793</identifier><language>eng</language><publisher>Chichester, UK: John Wiley & Sons, Ltd</publisher><subject>Computer Simulation ; cutting algorithm ; Esophagus - anatomy & histology ; Esophagus - physiology ; Humans ; Mathematical models ; Medical ; medical simulation ; Modelling ; Models, Anatomic ; Models, Biological ; Organs ; physically-based organ model ; Simulators ; Surgery, Computer-Assisted - methods ; Touch ; Training ; User-Computer Interface ; Visible Human Projects</subject><ispartof>The international journal of medical robotics + computer assisted surgery, 2009-09, Vol.5 (3), p.257-266</ispartof><rights>Copyright © 2009 John Wiley & Sons, Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3856-f4bc64bea12170e902649fec4552a8b7d24eed5aa9b6c29669cb4b360a5373d93</citedby><cites>FETCH-LOGICAL-c3856-f4bc64bea12170e902649fec4552a8b7d24eed5aa9b6c29669cb4b360a5373d93</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/19444793$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Choi, Changmok</creatorcontrib><creatorcontrib>Kim, Jungsik</creatorcontrib><creatorcontrib>Han, Hyonyung</creatorcontrib><creatorcontrib>Ahn, Bummo</creatorcontrib><creatorcontrib>Kim, Jung</creatorcontrib><title>Graphic and haptic modelling of the oesophagus for VR-based medical simulation</title><title>The international journal of medical robotics + computer assisted surgery</title><addtitle>Int. J. Med. Robotics Comput. Assist. Surg</addtitle><description>Background
Medical simulators with vision and haptic feedback have been applied to many medical procedures in recent years, due to their safe and repetitive nature for training. Among the many technical components of the simulators, realistic and interactive organ modelling stands out as a key issue for judging the fidelity of the simulation. This paper describes the modelling of an oesophagus for a real‐time laparoscopic surgical simulator.
Methods
For realistic simulation, organ deformation and tissue cutting in the oesophagus are implemented with geometric organ models segmented from the Visible Human Dataset. The tissue mechanical parameters were obtained from in vivo animal experiments and integrated with graphic and haptic devices into the laparoscopic surgical simulation system inside an abdominal mannequin.
Results
This platform can be used to demonstrate deformation and incision of the oesophagus by surgical instruments, where the user can haptically interact with the virtual soft tissues and simultaneously see the corresponding organ deformation on the visual display.
Conclusions
Current laparoscopic surgical training has been transformed from the traditional apprenticeship model to simulation‐based methods. The outcome of the model could replace conventional training systems and could be useful in effectively transferring surgical skills to novice surgeons. Copyright © 2009 John Wiley & Sons, Ltd.</description><subject>Computer Simulation</subject><subject>cutting algorithm</subject><subject>Esophagus - anatomy & histology</subject><subject>Esophagus - physiology</subject><subject>Humans</subject><subject>Mathematical models</subject><subject>Medical</subject><subject>medical simulation</subject><subject>Modelling</subject><subject>Models, Anatomic</subject><subject>Models, Biological</subject><subject>Organs</subject><subject>physically-based organ model</subject><subject>Simulators</subject><subject>Surgery, Computer-Assisted - methods</subject><subject>Touch</subject><subject>Training</subject><subject>User-Computer Interface</subject><subject>Visible Human Projects</subject><issn>1478-5951</issn><issn>1478-596X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><recordid>eNp9kM1LwzAYh4MofkzxP5Cc9CDVtPnocpThpjImzI-Jl5CmqY22S01a1P_eSMc86el9Dw8PPx4ADmN0FiOUnDvlzxLKNsBuTNJhRDl72lz_NN4Be96_IkQoYWQb7MScEJJyvAtmEyeb0igolzksZdOGt7a5riqzfIG2gG2podXeNqV86TwsrIOP8yiTXuew1rlRsoLe1F0lW2OX-2CrkJXXB6s7AA_jy_vRVTS9nVyPLqaRwkPKooJkipFMyziJU6Q5ShjhhVaE0kQOszRPiNY5lZJnTCWcMa4ykmGGJMUpzjkegJPe2zj73mnfitp4FVbLpbadFynFjCaYsEAe_0uylGEc6F-lctZ7pwvROFNL9yViJH4iixBZhMiBPFopuywk-OVWVQNw2gMfptJff3nEfHTX66KeNr7Vn2taurcwDqdULGYTge_Gi-ebERI3-BuZoZQZ</recordid><startdate>200909</startdate><enddate>200909</enddate><creator>Choi, Changmok</creator><creator>Kim, Jungsik</creator><creator>Han, Hyonyung</creator><creator>Ahn, Bummo</creator><creator>Kim, Jung</creator><general>John Wiley & Sons, Ltd</general><scope>BSCLL</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>7SC</scope><scope>7SP</scope><scope>7TB</scope><scope>8FD</scope><scope>F28</scope><scope>FR3</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>200909</creationdate><title>Graphic and haptic modelling of the oesophagus for VR-based medical simulation</title><author>Choi, Changmok ; Kim, Jungsik ; Han, Hyonyung ; Ahn, Bummo ; Kim, Jung</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3856-f4bc64bea12170e902649fec4552a8b7d24eed5aa9b6c29669cb4b360a5373d93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Computer Simulation</topic><topic>cutting algorithm</topic><topic>Esophagus - anatomy & histology</topic><topic>Esophagus - physiology</topic><topic>Humans</topic><topic>Mathematical models</topic><topic>Medical</topic><topic>medical simulation</topic><topic>Modelling</topic><topic>Models, Anatomic</topic><topic>Models, Biological</topic><topic>Organs</topic><topic>physically-based organ model</topic><topic>Simulators</topic><topic>Surgery, Computer-Assisted - methods</topic><topic>Touch</topic><topic>Training</topic><topic>User-Computer Interface</topic><topic>Visible Human Projects</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Choi, Changmok</creatorcontrib><creatorcontrib>Kim, Jungsik</creatorcontrib><creatorcontrib>Han, Hyonyung</creatorcontrib><creatorcontrib>Ahn, Bummo</creatorcontrib><creatorcontrib>Kim, Jung</creatorcontrib><collection>Istex</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>The international journal of medical robotics + computer assisted surgery</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Choi, Changmok</au><au>Kim, Jungsik</au><au>Han, Hyonyung</au><au>Ahn, Bummo</au><au>Kim, Jung</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Graphic and haptic modelling of the oesophagus for VR-based medical simulation</atitle><jtitle>The international journal of medical robotics + computer assisted surgery</jtitle><addtitle>Int. J. Med. Robotics Comput. Assist. Surg</addtitle><date>2009-09</date><risdate>2009</risdate><volume>5</volume><issue>3</issue><spage>257</spage><epage>266</epage><pages>257-266</pages><issn>1478-5951</issn><eissn>1478-596X</eissn><abstract>Background
Medical simulators with vision and haptic feedback have been applied to many medical procedures in recent years, due to their safe and repetitive nature for training. Among the many technical components of the simulators, realistic and interactive organ modelling stands out as a key issue for judging the fidelity of the simulation. This paper describes the modelling of an oesophagus for a real‐time laparoscopic surgical simulator.
Methods
For realistic simulation, organ deformation and tissue cutting in the oesophagus are implemented with geometric organ models segmented from the Visible Human Dataset. The tissue mechanical parameters were obtained from in vivo animal experiments and integrated with graphic and haptic devices into the laparoscopic surgical simulation system inside an abdominal mannequin.
Results
This platform can be used to demonstrate deformation and incision of the oesophagus by surgical instruments, where the user can haptically interact with the virtual soft tissues and simultaneously see the corresponding organ deformation on the visual display.
Conclusions
Current laparoscopic surgical training has been transformed from the traditional apprenticeship model to simulation‐based methods. The outcome of the model could replace conventional training systems and could be useful in effectively transferring surgical skills to novice surgeons. Copyright © 2009 John Wiley & Sons, Ltd.</abstract><cop>Chichester, UK</cop><pub>John Wiley & Sons, Ltd</pub><pmid>19444793</pmid><doi>10.1002/rcs.256</doi><tpages>10</tpages></addata></record> |
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source | Wiley-Blackwell Read & Publish Collection |
subjects | Computer Simulation cutting algorithm Esophagus - anatomy & histology Esophagus - physiology Humans Mathematical models Medical medical simulation Modelling Models, Anatomic Models, Biological Organs physically-based organ model Simulators Surgery, Computer-Assisted - methods Touch Training User-Computer Interface Visible Human Projects |
title | Graphic and haptic modelling of the oesophagus for VR-based medical simulation |
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