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Managerial Skills Acquisition: A Case for Using Business Policy Simulations
The purpose of this study is to assess the educational value of simulation gaming in business policy courses. It examines and compares student and practitioner perceptions of simulation effectiveness in enhancing participants' appreciation of and skills in, such areas as interpersonal relations...
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Published in: | Simulation & gaming 1992-09, Vol.23 (3), p.298-310 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | The purpose of this study is to assess the educational value of simulation gaming in business policy courses. It examines and compares student and practitioner perceptions of simulation effectiveness in enhancing participants' appreciation of and skills in, such areas as interpersonal relationships, theory application to real-world problems, planning, decision making/problem solving, conceptualization/integration of business functional issues, and environmental analysis. |
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ISSN: | 1046-8781 1552-826X |
DOI: | 10.1177/1046878192233003 |