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Product interface design: A participatory approach based on virtual reality
The usability of the user interface is a key aspect for the success of several industrial products. This assumption has led to the introduction of numerous design methodologies addressed to evaluate the user-friendliness of industrial products. Most of these methodologies follow the participatory de...
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Published in: | International journal of human-computer studies 2010-05, Vol.68 (5), p.254-269 |
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cites | cdi_FETCH-LOGICAL-c431t-c5869b9dda1f94b4b1e3fed5cd6f8abde9f6cabceadf9593158d2ba77a726d8f3 |
container_end_page | 269 |
container_issue | 5 |
container_start_page | 254 |
container_title | International journal of human-computer studies |
container_volume | 68 |
creator | Bruno, Fabio Muzzupappa, Maurizio |
description | The usability of the user interface is a key aspect for the success of several industrial products. This assumption has led to the introduction of numerous design methodologies addressed to evaluate the user-friendliness of industrial products. Most of these methodologies follow the participatory design approach to involve the user in the design process. Virtual Reality is a valid tool to support Participatory Design, because it facilitates the collaboration among designers and users.
The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.
In order to achieve these goals, we conducted three experiments: the purpose of the first experiment is to determine the influence of the virtual interface on the usability evaluation by comparing “user–real product” interaction and “user–virtual product” interaction. Subsequently, we tested the effectiveness of our approach with two experiments involving users (directly or through their participation in a focus group) in the redesign of a product user interface. The experiments were conducted with two typologies of consumer appliances: a microwave oven and a washing machine. |
doi_str_mv | 10.1016/j.ijhcs.2009.12.004 |
format | article |
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The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.
In order to achieve these goals, we conducted three experiments: the purpose of the first experiment is to determine the influence of the virtual interface on the usability evaluation by comparing “user–real product” interaction and “user–virtual product” interaction. Subsequently, we tested the effectiveness of our approach with two experiments involving users (directly or through their participation in a focus group) in the redesign of a product user interface. The experiments were conducted with two typologies of consumer appliances: a microwave oven and a washing machine.</description><identifier>ISSN: 1071-5819</identifier><identifier>EISSN: 1095-9300</identifier><identifier>DOI: 10.1016/j.ijhcs.2009.12.004</identifier><language>eng</language><publisher>Oxford: Elsevier Ltd</publisher><subject>Applied sciences ; Channels ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Exact sciences and technology ; Feasibility ; Mechanical engineering. Machine design ; Microwaves ; Ovens ; Participatory design ; Product interface design ; Redesign ; Software ; Usability ; User interfaces ; Virtual reality</subject><ispartof>International journal of human-computer studies, 2010-05, Vol.68 (5), p.254-269</ispartof><rights>2009 Elsevier Ltd</rights><rights>2015 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c431t-c5869b9dda1f94b4b1e3fed5cd6f8abde9f6cabceadf9593158d2ba77a726d8f3</citedby><cites>FETCH-LOGICAL-c431t-c5869b9dda1f94b4b1e3fed5cd6f8abde9f6cabceadf9593158d2ba77a726d8f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=22565486$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Bruno, Fabio</creatorcontrib><creatorcontrib>Muzzupappa, Maurizio</creatorcontrib><title>Product interface design: A participatory approach based on virtual reality</title><title>International journal of human-computer studies</title><description>The usability of the user interface is a key aspect for the success of several industrial products. This assumption has led to the introduction of numerous design methodologies addressed to evaluate the user-friendliness of industrial products. Most of these methodologies follow the participatory design approach to involve the user in the design process. Virtual Reality is a valid tool to support Participatory Design, because it facilitates the collaboration among designers and users.
The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.
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The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.
In order to achieve these goals, we conducted three experiments: the purpose of the first experiment is to determine the influence of the virtual interface on the usability evaluation by comparing “user–real product” interaction and “user–virtual product” interaction. Subsequently, we tested the effectiveness of our approach with two experiments involving users (directly or through their participation in a focus group) in the redesign of a product user interface. The experiments were conducted with two typologies of consumer appliances: a microwave oven and a washing machine.</abstract><cop>Oxford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.ijhcs.2009.12.004</doi><tpages>16</tpages></addata></record> |
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issn | 1071-5819 1095-9300 |
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source | Elsevier |
subjects | Applied sciences Channels Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology Feasibility Mechanical engineering. Machine design Microwaves Ovens Participatory design Product interface design Redesign Software Usability User interfaces Virtual reality |
title | Product interface design: A participatory approach based on virtual reality |
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