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Perception and Control of Altitude: Splay and Depression Angles
In 3 experiments altitude control was examined as a function of texture type and forward speed. Four texture types were used: grid (rectangular grid with neutral colored cells); dot (small triangles distributed randomly on the ground surface); splay (rows of colored texture parallel to the direction...
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Published in: | Journal of experimental psychology. Human perception and performance 1997-12, Vol.23 (6), p.1764-1782 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | In 3 experiments altitude control was examined as a
function of texture type and forward speed. Four texture types were
used: grid (rectangular grid with neutral colored cells); dot (small
triangles distributed randomly on the ground surface); splay (rows
of colored texture parallel to the direction of motion); and
depression (rows of colored texture extending perpendicular to the
direction of motion). The first 2 experiments required participants
to track a constant altitude. Experiment 3 required participants to
descend as low as possible without crashing. Results showed an
interaction between texture type and forward speed. At low speeds,
there was little difference between performance with the depression
and splay textures. However, performance with the depression texture
deteriorated with increasing forward speeds. Performance with the
splay texture was independent of forward speed. |
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ISSN: | 0096-1523 1939-1277 |
DOI: | 10.1037/0096-1523.23.6.1764 |