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Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education

In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This art...

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Published in:CALICO journal 2008-01, Vol.25 (3), p.528-546
Main Authors: Sykes, Julie M., AnaOskoz, Thorne, Steven L.
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AnaOskoz
Thorne, Steven L.
description In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of mediated communication and offers a vision for near-future second and foreign language (L2) learning that utilizes emerging media as (a) meaningful contexts for L2 language development and (b) a means for adding real world relevance to in-class uses of internet-mediated communication tools. In this article, we first explore a sampling of Web 2.0 technologies (e.g., blogs, wikis, and social bookmarking) related to collaborative content building and dissemination of information. We then consider three types of 3-dimensional virtual environments, including open social virtualities (such asSecond LifeandThere), massively multiplayer online games (MMOGs) (e.g.,World of Warcraft, Everquest, andEve Online), and synthetic immersive environments (SIEs, i.e., visually rendered spaces which combine aspects of open social virtualities with goal-directed gaming models to address specific learning objectives). In particular, we report on SIEs as they might be used to foster interlanguage pragmatic development and briefly report on an existing project in this area. The ultimate goal is to spark future research and pedagogical innovation in these areas of emerging digital media in order to arrive at a greater understanding of the complexities involved in their integration with language learning in ways that will be most relevant to the communicative contexts of the 21st century.
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subjects Behavioral Objectives
Blogs
Calico
Classroom communication
Collaboration
Collaborative learning
Collaborative Writing
Computer & video games
Computer assisted instruction
Computer assisted language learning
Computer Mediated Communication
Computer Software Reviews
Computer Uses in Education
Digital
Digital broadcasting
Digital media
Education
Educational Objectives
Educational Practices
Educational Technology
Electronic Publishing
Foreign languages
Games
Hypermedia
Information dissemination
Information management
Information resources
Interlanguage
Internet
Language
Language Acquisition
Language immersion programs
Learning
Mathematical models
Media
Multimedia Materials
Nonnative languages
On-line systems
Online
Performance Factors
Pragmatics
Sampling
Second Language Learning
Technology Integration
Virtual Classrooms
Virtual environments
Virtual reality
Web 2.0
Web Sites
Wikis
title Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education
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