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High performance direct gravitational N-body simulations on graphics processing units II: An implementation in CUDA

We present the results of gravitational direct N-body simulations using the graphics processing unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the N-body problem is implemented in “Compute Unified Device Architecture” (CUDA) using the GPU to...

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Bibliographic Details
Published in:New astronomy 2008-02, Vol.13 (2), p.103-112
Main Authors: Belleman, Robert G., Bédorf, Jeroen, Portegies Zwart, Simon F.
Format: Article
Language:English
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Summary:We present the results of gravitational direct N-body simulations using the graphics processing unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the N-body problem is implemented in “Compute Unified Device Architecture” (CUDA) using the GPU to speedup the calculations. We tested the implementation on three different N-body codes: two direct N-body integration codes, using the 4th order predictor–corrector Hermite integrator with block time-steps, and one Barnes-Hut treecode, which uses a 2nd order leapfrog integration scheme. The integration of the equations of motions for all codes is performed on the host CPU. We find that for N > 512 particles the GPU outperforms the GRAPE-6Af, if some softening in the force calculation is accepted. Without softening and for very small integration time-steps the GRAPE still outperforms the GPU. We conclude that modern GPUs offer an attractive alternative to GRAPE-6Af special purpose hardware. Using the same time-step criterion, the total energy of the N-body system was conserved better than to one in 10 6 on the GPU, only about an order of magnitude worse than obtained with GRAPE-6Af. For N ≳ 10 5 the 8800GTX outperforms the host CPU by a factor of about 100 and runs at about the same speed as the GRAPE-6Af.
ISSN:1384-1076
1384-1092
DOI:10.1016/j.newast.2007.07.004